1. I wiped the registry entries out, started testing again, and found that sound seems to be screwed up. No matter what, weapons don't make sounds. Weird. Haven't quite figured out what's causing that yet. Other sounds work just fine (i.e., COB-generated stuff, unit replies) but weapon sounds aren't playing at all.
NOTE- This appears to be fixed already.
2. Rendering speed is up overall, once again (thanks to jK and Trepan, I assume from the commits).
3. The defaults for water4 are... um... bad, testing on the Geforce 7800GTS. Like, really, really totally awful mess of near-white- try, say, Tropical to test with- Water4 was beautiful before, now it's hosed.
I have a better set of default values, I'm quite willing to share them, but I think that you might want to test that some and see what's up. Keep in mind, I wiped the registry clean before testing this time, so there may be an assumption there, etc., but I doubt it- I had to alter the values listed in the commit quite a lot before I ended up with something that looks closer to the other water types, which is, imo, what the default water4 should be like- if people want to do totally realistic water (which water 4 can do, I think) that's a mapper decision, and besides which, these defaults aren't it. Screens if you need them.
4. I have the machine with the 7800 off the 'net at the moment, and noticed that SpringSettings doesn't install. Wiped the Registry, Settings.exe installs, and there are now values. What is the difference between SpringSettings and Settings.exe, and why isn't SpringSettings installed with the main build? Moreover, when is Settings going to reflect the huge number of new options added?
Other than these quibbles, things look pretty smooth! I haven't gotten anything like enough time together to test all of the new features yet, but stability feels pretty good thus far. I just wish I knew what the heck was wrong with weapon sounds
