QFT. Multi-core would make sense if it was offloading the pathfinder to the second core if it existed, freeing up the first core for other CPU-gobbling stuff, like cegtag.Pathfinding is an inherently slow problem, and everywhere you're told to cache the data or put it in the world as prebuilt markers and waypoints. The latter system falls apart when the word terraforming and dynamic terrain appears.
However, as a single-core-owning person with quite a lot less than 2GB of RAM, I'd hate to see what happened to my poor PC if it got hit with major new requirements...