Battle for Wesnoth

Battle for Wesnoth

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Battle for Wesnoth

Post by manored »

http://www.wesnoth.org/

I utterly reccomend that anyone who likes turn-based strategy give a look at this game.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Battle for Wesnoth

Post by pintle »

I play it from time to time, anyone wants a game pm me :)
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Battle for Wesnoth

Post by Otherside »

i used to play it. but i hate how much luck influencnes the game (its pretty common in alot of TBS's which is fail imo)

more skill less luck plz :P
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Battle for Wesnoth

Post by Pendrokar »

Otherside wrote:i used to play it. but i hate how much luck influencnes the game (its pretty common in alot of TBS's which is fail imo)

more skill less luck plz :P
That is why i hated Civilization too!
My oldest brother plays Wesnoth seemed like Battle Isle 2 combined with "Master of Magic"! Never tried to play it myself though
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Battle for Wesnoth

Post by Saktoth »

Too much luck, too much RPG, very little strategy.

Its a pretty shitty game really. Good to waste time on if you like old school party-based CRPG or liked Warlords but thought it didnt have enough random numbers and XP.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Battle for Wesnoth

Post by tombom »

it's a very well produced game but the luck element is extraordinarily annoying, making it completely unplayable. although it's obviously pretty reasonably random, you too often won't land a single one of your 8 hits on an enemy and then they'll land 7 of their 8 on you. despite the huge number of complaints about it constantly on their forums from the very start, a large number of patches which offered options to reduce it, and a lot of very good players leaving because they couldn't stand it anymore (the game generally has a high turnover i think), it's taken as a highly important part of the game and completely unchangeable. an example of game devs ruining a game imo.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Battle for Wesnoth

Post by SwiftSpear »

Any game which pertains to any competitive element must avoid luck as much as possible without destroying the game play environment.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Battle for Wesnoth

Post by manored »

Its strange to see this many people complaining about the luck element, because I have played for quite a long time now and I find that luck never really has anything to see with the final result of matches.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Battle for Wesnoth

Post by Gota »

Maybe they are Wesnoth noobs..
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Battle for Wesnoth

Post by manored »

Gota wrote:Maybe they are Wesnoth noobs..
I fear thats what I am thinking :)

I personally think the luck element makes things a lot more interesting and a lot more like real-life, and Im finding it fun to have to deal with things going better or worse than I espected.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Battle for Wesnoth

Post by pintle »

The more units in play the less luck is a factor. Sure you can lose a game on ishar's cross because 1 spearmen failed to hit or w/e, but things like 2v2 on clash, you cant really blame luck for your loss.

Like WH40k or any other TBS, a lot of the strategy/tactics is in engineering a conflict situation where you can stack the odds as much as possible in your favour.

The day night cycle, and varied mobility/terrain dependancies of the factions really help to accentuate this dynamic, and i think that Wesnoth is pretty well balanced.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Re: Battle for Wesnoth

Post by Zoombie »

I never found luck to be all that big a deal...just out number them and pound them to shit, like lots of games.

No, it was the fact that the girl character and the boy character's budding romance was shorted out by the fact they were cousins!

DAMN IT! They did it to me again, those sneaky romance-sabotage-via-cousins bastards.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Battle for Wesnoth

Post by Gota »

lolz...fail.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Battle for Wesnoth

Post by Forboding Angel »

Zoombie wrote:I never found luck to be all that big a deal...just out number them and pound them to shit, like lots of games.

No, it was the fact that the girl character and the boy character's budding romance was shorted out by the fact they were cousins!

DAMN IT! They did it to me again, those sneaky romance-sabotage-via-cousins bastards.

If they lived in arkansas it wouldn't matter...
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Battle for Wesnoth

Post by imbaczek »

Although the luck part is annoying, the RPG elements, especially in the campaigns, are much more so. The randomness is a part of the game, you can work with it and make it work in your favor.

BTW - somewhat adequate: http://en.wikipedia.org/wiki/Central_limit_theorem

as to luck being unacceptable in pro games - not true, ask any poker or backgammon player.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Battle for Wesnoth

Post by Otherside »

also wen a unit levels up it goes bak to full hp is kinda annoying u can go from 1 hp near dead unit to a level 2 unit with full hp if ur lucky
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Battle for Wesnoth

Post by manored »

Well I play mostly online games against other people, and in these games the RPG element is hardly an issue unleash you set the XP multiplier really high. The only anoyance in that matter is the healing effect of leveling up... but thats something you strategically manage to isnt it? :)
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Panda
Posts: 2042
Joined: 22 Jun 2006, 00:20

Re: Battle for Wesnoth

Post by Panda »

Zoombie wrote:I never found luck to be all that big a deal...just out number them and pound them to shit, like lots of games.

No, it was the fact that the girl character and the boy character's budding romance was shorted out by the fact they were cousins!

DAMN IT! They did it to me again, those sneaky romance-sabotage-via-cousins bastards.
ROFL. That's like one of those freaky shock moments in movies.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Re: Battle for Wesnoth

Post by Zoombie »

though, I note no one seemed to care that the two human love interests in Elfen Leid were cousins.

But, hey, the choice is between your cousin and a split personality psychopathic redheaded horned mutant with telepysic rip rip kill kill arms...is a tough one...

Hmm...

Both! Perfect answer!
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pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: Battle for Wesnoth

Post by pharoph »

played it for 3 weeks until i got up to campain 3. it seemed lke if you didnt do the right thing you where going to get owned. thats what i hated about this game.
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