S3O plugin for wings...

S3O plugin for wings...

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

S3O plugin for wings...

Post by Forboding Angel »

Can it be done?

Can you set object origins in wings?

Would anyone even consider doing it?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: S3O plugin for wings...

Post by Pressure Line »

Probably.

No.

Would be kinda pointless w/out origins...
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: S3O plugin for wings...

Post by rattle »

A batch exporter to export all selected pieces using a format and the name you've given it would be nice.

Setting up origins is pretty easy since you can read them off in wings. When you go from the bottom of the hierarchy to the top in uspring, as in lower elements first all the way "up" to the root, then you don't have calculate any offsets either.

No origins in wings, hence this is not feasible. A mass exporter/importer for wings/upspring and auto-naming for both would save us most of the work though. Perhaps I should ask for this on the wings dev board.
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Re: S3O plugin for wings...

Post by url_00 »

How about a S3O exporter for blender?

I think it could be done fairly easily.
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: S3O plugin for wings...

Post by Agon »

url_00 wrote:How about a S3O exporter for blender?

I think it could be done fairly easily.
Someone was going to do this.....
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: S3O plugin for wings...

Post by bobthedinosaur »

how about just fix up upspring instead
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Re: S3O plugin for wings...

Post by url_00 »

bobthedinosaur wrote:how about just fix up upspring instead
Because that's doing things the hard way! :P
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