CORE Wolverine +1 - Page 3

CORE Wolverine +1

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: CORE Wolverine +1

Post by Argh »

Back on topic... Mr. D, I'm going to go out on a limb, and say that the contrast on the bevels is a bit too high, and has a couple of funky places where it doesn't make sense given the light direction, imo. Other than that, great stuff, I really like the illustrative feel of the details, and you did a very nice job with the grays.

Sorry to offer a quibble, it's really quite good and I'm just nit-picking.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: CORE Wolverine +1

Post by smoth »

looks fine, go on the next one.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORE Wolverine +1

Post by MR.D »

CA discussions = go to the CA thread, thank you.

With these highlighted edges, I'm having a hard time getting a gradient or semi-transparent color to work in my art program so I'm stuck with more solid colors for doing straight lines which I use on those edges.

Probably time to find a better art program, my bought copy Paint Shop pro 6 does a decent job, its extremely dated but I don't have the spare cash to lay down on a better program that can do what I need one to.

I can try doing more with layers to get some better transparency and blending in there, the only other method I have of highlighting edges is by the Bevel tools in PSP6, alot of the time the edges get jaggies which need smoothing out, but as for this texture as far as I'm concerned, its done so I'm going to move on to the next model.
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Evil4Zerggin
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Joined: 16 May 2007, 06:34

Re: CORE Wolverine +1

Post by Evil4Zerggin »

CA'd.
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: CORE Wolverine +1

Post by MR.D »

Thanks Zerggin, the script works great.

The unit seems very small compared to the other LVL-1 vehicles, maybe thats ok, but if its easy to scale a bit larger it would fit in better with the other vehicles.

When I made it I used the BA model for reference, and that was scaled down by Caydr way back when he first put it into AA.

Not a big deal, and I think it turned out pretty good now that I can see it ingame.

Image
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: CORE Wolverine +1

Post by Crayfish »

It looks great. I wouldn't have said it's too small in the pictures you posted.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: CORE Wolverine +1

Post by clericvash »

It looks awesome, i love your work dude, keep it up!
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: CORE Wolverine +1

Post by Gota »

Bah...where is the script?
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: CORE Wolverine +1

Post by Master-Athmos »

Take mine...

Not sure if I added new pieces. If so tell me and I'll give you the model too. Works fine for me ingame...
Attachments
scripts.zip
Wolverine script
(2.84 KiB) Downloaded 22 times
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