Working factory-leaving units
Moderator: Moderators
Re: Working factory-leaving units
this is not the worst, the thing that annoys me the most is the when i hve a lab, and i let a con build somehting really close like a wall of nanos around the lab(no i dont play speedmetal:P), the con just doesnt moves and starts building while blocking the lab
Re: Working factory-leaving units
You aren't playing enough and setting long raid queues for jeffs only to have them cancelled by this nonsense and have to rush to requeue them. Please fix!Kloot wrote:Actually the whole pathfinder system has quite an elegant design,
it's not hard to understand at all IMO. The reason that units have
trouble leaving factories is because when a unit finishes building,
the factory is open and thus partially non-blocking, which means
the pathfinder won't see most of it and go straight through given
the corners of a unit's footprint, while the ground collision checks
do and interfere (causing movement failures). I've played with this
a few times, but was never annoyed enough to really fix it.

Re: Working factory-leaving units
Even better, if you could fix it and simultaneously add more comments and/or a wiki page explaining it for everyone else, then maybe ppl would be less scared of it in the future 
