Feature Requests

Feature Requests

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Feature Requests

Post by Jazcash »

If anyones willing to help, I have a few feature requests:

1) The ability to right click on and enemy unit with transport and it will load it instead of having to click load in the menu and then clicking on the enemy unit.

2) When your com or defense units are under attack, any constructors, labs and nanos will wait their build order until the defense or com is no longer under attack. This would help when your com comes under attack and it has little E to Dgun or when your LLT's can't kill anything.
If all building units paused it would save E allowing your Com or defense to shoot. ( I think I explained that a little complicatedly ).
Basically just a widget to transfer E to attacked units until they are no longer under attack.

3) Change the Start pos message so when somebody chooses a spawn it will say " Start: (Playername) " Instead of "Start 7" etc.

Thats it, all these are basically what I call 'Lazy Widgets', which save just a matter of seconds but in some cases, a couple of seconds can make all the difference.

If anyone could make all or any of these widgets I would be most grateful.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Feature Requests

Post by LordMatt »

Someone already wrote #2, and #1 and #3 should probably be fixed in the engine.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Feature Requests

Post by Jazcash »

Ok, thanks. Link to #2? Search isn't returning anything useful.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Feature Requests

Post by KDR_11k »

There's a widget that does #3, you can even see the starts on the minimap and all that.
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ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Re: Feature Requests

Post by ILMTitan »

I thought I already wrote #1 engine side.

Edit: Woops, no read the request wrong.
Last edited by ILMTitan on 11 Jul 2008, 19:42, edited 1 time in total.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Feature Requests

Post by LordMatt »

JAZCASH wrote:Ok, thanks. Link to #2? Search isn't returning anything useful.
Quantum made it, bother him.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Feature Requests

Post by Jazcash »

LordMatt wrote:
JAZCASH wrote:Ok, thanks. Link to #2? Search isn't returning anything useful.
Quantum made it, bother him.
Gladly.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Feature Requests

Post by Jazcash »

Sorry for double post:

Ok, I got #2, works a charm, now hunting for #1 and #3 if they exist.
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