Select and show commander at the start of the game

Select and show commander at the start of the game

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Select and show commander at the start of the game

Post by TradeMark »

At the moment when game starts, i need to find my commander by either searching from the map, or pressing CTRL+C.

It would be much more easier if the commander was selected by default, and i saw it in the middle of my screen when game starts.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: Select and show commander at the start of the game

Post by Peet »

There is already a widget that does this, it's included with several mods iirc.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: Select and show commander at the start of the game

Post by TradeMark »

IMO it should be hardcoded, would work with any mod any time, even when LUA is disabled. Why wouldnt someone want to use it?

I think i have disabled that widget in accident because most of lua scripts are useless shit like eyes etc. when you first time start the game, the first thing you do is press F11 and disable all lua, and later you go and enable some critical lua, like startboxes (which also should be hardcoded, omg.)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Select and show commander at the start of the game

Post by FLOZi »

Much more important would be making commanders orientated to the current build direction.
Google_Frog
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Re: Select and show commander at the start of the game

Post by Google_Frog »

TradeMark wrote:IMO it should be hardcoded, would work with any mod any time, even when LUA is disabled. Why wouldnt someone want to use it?
Maybe in a mod without comms. If 5 units were spawned at the start point it would be inconvenient having them all selected.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Select and show commander at the start of the game

Post by smoth »

it should not be hardcoded, and my camera always annoyingly pans over to the com. If you need this feature in a mod ask them to make a lua for you that will hit ctrl+c for you.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: Select and show commander at the start of the game

Post by TradeMark »

Google_Frog wrote:
TradeMark wrote:IMO it should be hardcoded, would work with any mod any time, even when LUA is disabled. Why wouldnt someone want to use it?
Maybe in a mod without comms. If 5 units were spawned at the start point it would be inconvenient having them all selected.
Yes, thats why we need a mod tag called "dont_select_and_center_commander_at_start=1;" or something like that.
And it would select only commanders, you wont have more than one, so it would just select one.
And of course when you dont have commander, it doesnt select anything.
smoth wrote:it should not be hardcoded, and my camera always annoyingly pans over to the com. If you need this feature in a mod ask them to make a lua for you that will hit ctrl+c for you.
Why not? You could select from options "dont select & center my comm" would solve everything.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Select and show commander at the start of the game

Post by FLOZi »

Easier to write a gadget than hardcode this :roll:
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