A couple questions

A couple questions

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

A couple questions

Post by Archangel of Death »

First, do (or can) bursts cycle through firing points? I'd rather not do the work around for this if I don't have to, but I think the effect I want is worth doing it.

The second, is it possible to control stealth or radar jamming states with the script?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

No, you have to do it the fun script way.

Jamming is controlled through the current on/off status of the unit. A simple radar tower is probably the best example to look to for this.

[edit] Just to clarify, stealth isn't toggleable.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Yip, fun script way. I'll just have 2 lrm's then (1 clan, 1 innershpere. They have different ranges in the books at least) with a set fire rate, then control "size" by stopping it after a certain number of shots. Hmm, adding a few hundred counters into the processor load shouldn't generate any slowdown should it? I may implement "ammo limits" if people want them. They'd have to just go away after a certain amount of time if there isn't a way to have another unit affect a units script.

Oh well. Was hoping to simulate Battletech radar by having sight as the passive radar range and radar as active range. Under that turning off active would enable radar jamming. It wouldn't match up with the fact that not appearing on sensors doesn't make you completely invisible though. My second idea is using radar as passive and sight range as active. However, it would require that I can detect when the unit cloaks and control the on/off state from the script or the radar itself. It also assumes that things appear in some way if cloaked while in sight range and radar range.
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