Option for having Spring units follow given paths exactly
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Re: Option for having Spring units follow given paths exactly
hmm, that would be a fairly simple adaption of the custom formation widget, which queues up move orders at a set distance apart along a given path.
Re: Option for having Spring units follow given paths exactly
It also has to monitor the unit to make sure it stays on track.
And when a unit shies away from a path it thinks is blocked by mobiles, it might need to step in and manually control it.
And when a unit shies away from a path it thinks is blocked by mobiles, it might need to step in and manually control it.
Re: Option for having Spring units follow given paths exactly
Don't you dare implement pathfinding in lua, lurker 

Re: Option for having Spring units follow given paths exactly
Lua can already request paths, you just need to check them. On the other hand, I think the manual movement control might need a helper AI, so if you don't feel like making one you might be reduced to order spam and BIG FLASHING LIGHTS HELP ME END USER I JUST CAN'T DO IT.
Re: Option for having Spring units follow given paths exactly
I would rather have to manually babysit my units then having them decide that running into the enemy defences it preferable to running over a little terrain.
Such critical decisions should always be left to the player in my opinion.
It's obvious that they should preferably path their way around actually impassable terrain though, but that's not that important.
Such critical decisions should always be left to the player in my opinion.
It's obvious that they should preferably path their way around actually impassable terrain though, but that's not that important.
Re: Option for having Spring units follow given paths exactly
... ./me stares at lurker.. so how is that lua ui working coming...