[LLTA Reloaded testings] - Page 2

[LLTA Reloaded testings]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
BlueWolf
Posts: 2
Joined: 16 Feb 2008, 19:40

Re: [LLTA Reloaded testings]

Post by BlueWolf »

I hope you asked to use the Urbanus II. :P

Anyway, fix its footprint and turret arcs.
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [LLTA Reloaded testings]

Post by LordLemmi »

i hope i could i guess that i found it at unit univers O.o hm.
I just want to do something great and add usefully units and good looking ones to TA. I think thats not a big problem or a big punch in the face for the creator. If so, contact than will i remove it and use something ugly insteed ^^.

Still some people should now it´s not a crime to use their stuff, because someone else liked it so much. I will credit everything and i think thats a good Deal ;)

I´m thinking i was asking someone for it btw Oo
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [LLTA Reloaded testings]

Post by LordLemmi »

Youpoop
http://www.youtube.com/watch?v=03uxHFhuR5s

just 3 new Explotions for Plasmaweapons :)
And a little fight hehe. ^^
andino1152
Posts: 9
Joined: 29 Mar 2008, 02:25

Re: [LLTA Reloaded testings]

Post by andino1152 »

Wow! Looking great, i like the new effect. I have a question though, in the middle of the battle a lot of the units started bouncing in scattered directions. Was that due to the plasma blasts from the crabes?
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: [LLTA Reloaded testings]

Post by LordLemmi »

Thanks, hehe dont know why that happend, i tested my explosion under CA newest testbuild and so this was not my mistake O.o
I saw that many times in spring that units where bouncing.
andino1152
Posts: 9
Joined: 29 Mar 2008, 02:25

Re: [LLTA Reloaded testings]

Post by andino1152 »

Ahh lol, ok. I cant wait to see more of your mod! :mrgreen:
Post Reply

Return to “Game Development”