Request: 0.76b2 - Page 5

Request: 0.76b2

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Request: 0.76b2

Post by imbaczek »

yeah, unitsync compiled by gcc 4.3 is kinda broken. use the original one. i have completely no time to update the package or pull new fixes, unfortunately...
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koshi
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Joined: 14 Aug 2007, 16:15

Re: Request: 0.76b2

Post by koshi »

is there any real reason latest commit shouldn't compile with gcc < 4.3 ?

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diff --git a/rts/lib/luabind/luabind/detail/policy.hpp b/rts/lib/luabind/luabind
index 5fc6029..5f3f13f 100644
--- a/rts/lib/luabind/luabind/detail/policy.hpp
+++ b/rts/lib/luabind/luabind/detail/policy.hpp
@@ -1282,7 +1282,7 @@ namespace luabind { namespace detail
 namespace luabind { namespace
 {
 #if defined(__BORLANDC__) || (BOOST_VERSION >= 103400 && defined(__GNUC__))
-# if (BOOST_VERSION >= 103500 && __GNUC__ >= 4 && __GNUC_MINOR__ >= 3)
+# if (BOOST_VERSION >= 103500 && __GNUC__ >= 4 && __[b]GNUC_MINOR__ >= 2)
   static boost::arg<0> return_value;
   static boost::arg<0> result;
 #  define LUABIND_PLACEHOLDER_ARG(N) boost::arg<N>&
with this change it compiles perfectly fine on my gcc 4.2.1
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Request: 0.76b2

Post by el_matarife »

I think we should consider having Spring set affinity to a single core by default on Windows which should be fairly easy assuming we can access Win32API through MinGW: http://msdn.microsoft.com/en-us/library ... S.85).aspx There's a couple other methods available as well. It probably won't be necessary in the next major version when the multithreading is introduced but we might as well do this as a temporary fix till then.
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AF
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Re: Request: 0.76b2

Post by AF »

Which would defeat the point of the new rendering thread?
el_matarife
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Joined: 27 Feb 2006, 02:04

Re: Request: 0.76b2

Post by el_matarife »

AF wrote:Which would defeat the point of the new rendering thread?
The bugfix release almost certainly isn't going to have that patch, thus setting affinity is a good way to fix performance issues temporarily.
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AF
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Re: Request: 0.76b2

Post by AF »

But setting affinity only affects a handful of people, and for some people it actually makes performance worse
el_matarife
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Joined: 27 Feb 2006, 02:04

Re: Request: 0.76b2

Post by el_matarife »

AF wrote:But setting affinity only affects a handful of people, and for some people it actually makes performance worse
I was under the impression there was a bunch of people complaining about it and I don't know if it actually reduces performance for people.
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: Request: 0.76b2

Post by YokoZar »

imbaczek wrote:i think telling yoko that's it's about free time is... unnecessary ;) he's a MOTU, after all.

anyways a 76b2 will happen, hopefully sooner than later.
Hello it is 2 months later can we have a 76b2 now?


Anyway would anything break if I did another pull off your repository and updated the Ubuntu package? It's about a month out of date at this point.
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Re: Request: 0.76b2

Post by Acidd_UK »

YokoZar wrote:Hello it is 2 months later can we have a 76b2 now?
+1 I want ground decals back!
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LordMatt
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Joined: 15 May 2005, 04:26

Re: Request: 0.76b2

Post by LordMatt »

Install a bazeck build (which is posted on this forum somewheres).
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Request: 0.76b2

Post by imbaczek »

I've only just finished my exams, have some RL stuff to catch up and then we can talk. Maybe svn showstoppers were fixed and we could go straight for 0.77? Any input on that?
Satirik
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Re: Request: 0.76b2

Post by Satirik »

tobi is looking for someone to organize tests of the svn version so we could know if it's ready for a release or know what is missing to release it i guess you're perfect for this task ? :)
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LordMatt
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Joined: 15 May 2005, 04:26

Re: Request: 0.76b2

Post by LordMatt »

I am happy to help test SVN spring (and so is quantum).
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: Request: 0.76b2

Post by Masure »

I Can help too in playing svn version for testing.

Don't know if a specific lobby server is needed to run the test version. If needed I could provide this 24/24 on the same server used for backup.
reivanen
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Joined: 12 Feb 2008, 15:52

Re: Request: 0.76b2

Post by reivanen »

Make the info about the test event public, so anyone who wants to help could join and contribute!

I'd be happy to participate in testing.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Request: 0.76b2

Post by Beherith »

ooooh oooooh
Pick me! Pick me!
*falls out of desk*
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Re: Request: 0.76b2

Post by Acidd_UK »

You're in your desk?!
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Request: 0.76b2

Post by Beherith »

Well, considering Im 10 years old, I think thats as good a place as any.
el_matarife
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Joined: 27 Feb 2006, 02:04

Re: Request: 0.76b2

Post by el_matarife »

Practically everyone in the US has a 3 day weekend this week since we get Friday July 4th off for Independence Day, so I'd assume a test day this weekend would work pretty well. If we schedule a time I'm pretty sure I can get a bunch of people to show up for a test.

Does the current SVN really have everything we want for a .77 release? Are we willing to turn around and do a quick B2 patch after we release it for any serious bugs? I don't want to make everyone sit around and deal with known bugs for 6 months again like we've been doing.
Manoa
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Joined: 19 May 2008, 18:51

Re: Request: 0.76b2

Post by Manoa »

where is this testing going to take place ?
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