Random WIP 2006-2011 - Page 113

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

cool, you should grab agorms autum woods map *can someone else link him?* to show off your models in game.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

How well does that map work with the new bloom widget?
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Some with bloom take screenshot... I wanna see.

http://spring.jobjol.nl/show_file.php?id=68

aGorm
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: Random WIP

Post by Columbus »

The beetle:
Attachments
carnivoroussnap2.jpg
carnivoroussnap2.jpg (70.93 KiB) Viewed 2593 times
carnivoroussnap1.jpg
carnivoroussnap1.jpg (45.08 KiB) Viewed 2592 times
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

AWESOME AWESOME AWESOME!
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Random WIP

Post by azaremoth »

Great work with the beetles! They are realy good looking!

Here is some of my "new" stuff:

Image

Image
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Random WIP

Post by Otherside »

amazing work aza what mod is this for ??

it feels like TA meets Undead from Wc3 pure win :D
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: Random WIP

Post by Columbus »

A blue bug:
Attachments
bluebugsnap1.jpg
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bluebugsnap2.jpg
bluebugsnap2.jpg (22.27 KiB) Viewed 2494 times
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Looking great azaremoth, it reminds me of doom/the cursed race for TA:K
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

If I were you, I'd pay special attention to the second texture to really make the textures pop. Otherwise, those are some nice bugs :P
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Random WIP

Post by Tribulexrenamed »

Shiny carapace.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

azaremoth wrote:Image
Mancubus, anyone?
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Random WIP

Post by Elkvis »

Awesome, all round.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Your mod looks like it'll look very nice with a little bit of bloom.
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Random WIP

Post by azaremoth »

smoth wrote:Looking great azaremoth, it reminds me of doom/the cursed race for TA:K
:-) Actually that is precisely what I am heading for - just with a pinch of the Warcraft III style. The Cursed II so to say. Maybe I'll just name it "The Cursed" as it is no real sequel if I get so far to pronounce a mod somewhen.
KDR_11k wrote:Mancubus, anyone?
Exactly - the model is based on the old mancubus from DoomII - for those of you who didn't have the pleasure to grow up with the whole spectrum of ID games, here is a screen:

Image

Image

I am quite sure that there will be some unit that will remind of the Cyberdemon...
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: Random WIP

Post by Columbus »

The Stag Beetle(hint: heavy attack bug):
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Stagsnap1.jpg
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Stagsnap2.jpg
Stagsnap2.jpg (62.16 KiB) Viewed 2117 times
Stagsnap3.jpg
Stagsnap3.jpg (47.28 KiB) Viewed 2115 times
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Random WIP

Post by Machiosabre »

are you using a picture of the bug as a texture?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

I thought that was fairly evident >_>
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Random WIP

Post by Elkvis »

more work needs to be done on that one. The mouth-fang connection looks totally disjointed.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image
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