Radar jammer SupCom style

Radar jammer SupCom style

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Jim_Hatana
Posts: 15
Joined: 28 May 2008, 10:25

Radar jammer SupCom style

Post by Jim_Hatana »

can we introduce machine that creates false radar blips? I think in Spring it will be cool tactical unit (almost useless in SupCom)
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Radar jammer SupCom style

Post by [Krogoth86] »

Well this probably belongs to the LUA or Feature Request forum...

Apart from that I'd support a feature to create radar blips as I'd still really like to have the possibility to let a seismic detector spawn radar blips on cloaked units instead of those circles...
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Radar jammer SupCom style

Post by Evil4Zerggin »

CA has the radar scrambler which creates fake radar dots. It's on the Sneaky Pete and Veil.
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Re: Radar jammer SupCom style

Post by [XIII]Roxas »

You beat me to it.
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: Radar jammer SupCom style

Post by the-middleman »

Yeah before making feature requests you should have a look at ca :p
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Radar jammer SupCom style

Post by Otherside »

Forum Policy on LUA and Features

1) check CA
2) if CA dusnt have it check CA in a week

:P
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Radar jammer SupCom style

Post by Google_Frog »

But it's more cost effective to spam the cheapest unit. This can be done in any mod.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Radar jammer SupCom style

Post by KDR_11k »

Otherside wrote:Forum Policy on LUA and Features

1) check CA
2) if CA dusnt have it check CA in a week

:P
Forum policy on mod discussions:
1. Otherside mentions CA
2. If Otherside didn't mention CA, check back tomorrow.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Radar jammer SupCom style

Post by aegis »

It would make more sense for the seismic detectors to only give a strength (radius) since it's all you can actually detect
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Radar jammer SupCom style

Post by Hobo Joe »

KDR_11k wrote:
Otherside wrote:Forum Policy on LUA and Features

1) check CA
2) if CA dusnt have it check CA in a week

:P
Forum policy on mod discussions:
1. Otherside mentions CA
2. If Otherside didn't mention CA, check back tomorrow.
Beat me too it.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Radar jammer SupCom style

Post by KDR_11k »

aegis wrote:It would make more sense for the seismic detectors to only give a strength (radius) since it's all you can actually detect
Huh?
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Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

Re: Radar jammer SupCom style

Post by Tired »

SA also uses a fake radar image on mobile radar units that spam obviously false, but obscuring radar dots. 3-4 200 metal radar units block radar view completely after the units are scouted.

Problem with either approach, however, is that they don't stop LRPCs. The CA radar fakers 1) aren't mobile, 2) spam only a limited number of dots inside a relatively small radius (compared to LRPC blast radiuses), and 3) in CA, at least, cost too much compared to the aforementioned tier 1 spam (cost effective in SA, if I steal an updated script so it works again). The SA mobile fakers 1) don't show false dots until LoS is obtained on said units by the enemy (only need to register once), and 2) don't fool the AI - only mess up human visual accounting.

To count for anything, though, introducing the function to "Spring" is less important than introducing it to BA, and NOiZE barely takes time to play anymore, let alone mod. Practically speaking, the real potential of spoofer units has yet to be realized.
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