Radar jammer SupCom style
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Radar jammer SupCom style
can we introduce machine that creates false radar blips? I think in Spring it will be cool tactical unit (almost useless in SupCom)
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- Joined: 23 Aug 2007, 19:46
Re: Radar jammer SupCom style
Well this probably belongs to the LUA or Feature Request forum...
Apart from that I'd support a feature to create radar blips as I'd still really like to have the possibility to let a seismic detector spawn radar blips on cloaked units instead of those circles...
Apart from that I'd support a feature to create radar blips as I'd still really like to have the possibility to let a seismic detector spawn radar blips on cloaked units instead of those circles...
- Evil4Zerggin
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Re: Radar jammer SupCom style
CA has the radar scrambler which creates fake radar dots. It's on the Sneaky Pete and Veil.
- [XIII]Roxas
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Re: Radar jammer SupCom style
You beat me to it.
- the-middleman
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Re: Radar jammer SupCom style
Yeah before making feature requests you should have a look at ca :p
Re: Radar jammer SupCom style
Forum Policy on LUA and Features
1) check CA
2) if CA dusnt have it check CA in a week

1) check CA
2) if CA dusnt have it check CA in a week

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Re: Radar jammer SupCom style
But it's more cost effective to spam the cheapest unit. This can be done in any mod.
Re: Radar jammer SupCom style
Forum policy on mod discussions:Otherside wrote:Forum Policy on LUA and Features
1) check CA
2) if CA dusnt have it check CA in a week
1. Otherside mentions CA
2. If Otherside didn't mention CA, check back tomorrow.
Re: Radar jammer SupCom style
It would make more sense for the seismic detectors to only give a strength (radius) since it's all you can actually detect
Re: Radar jammer SupCom style
Beat me too it.KDR_11k wrote:Forum policy on mod discussions:Otherside wrote:Forum Policy on LUA and Features
1) check CA
2) if CA dusnt have it check CA in a week
1. Otherside mentions CA
2. If Otherside didn't mention CA, check back tomorrow.
Re: Radar jammer SupCom style
Huh?aegis wrote:It would make more sense for the seismic detectors to only give a strength (radius) since it's all you can actually detect
Re: Radar jammer SupCom style
SA also uses a fake radar image on mobile radar units that spam obviously false, but obscuring radar dots. 3-4 200 metal radar units block radar view completely after the units are scouted.
Problem with either approach, however, is that they don't stop LRPCs. The CA radar fakers 1) aren't mobile, 2) spam only a limited number of dots inside a relatively small radius (compared to LRPC blast radiuses), and 3) in CA, at least, cost too much compared to the aforementioned tier 1 spam (cost effective in SA, if I steal an updated script so it works again). The SA mobile fakers 1) don't show false dots until LoS is obtained on said units by the enemy (only need to register once), and 2) don't fool the AI - only mess up human visual accounting.
To count for anything, though, introducing the function to "Spring" is less important than introducing it to BA, and NOiZE barely takes time to play anymore, let alone mod. Practically speaking, the real potential of spoofer units has yet to be realized.
Problem with either approach, however, is that they don't stop LRPCs. The CA radar fakers 1) aren't mobile, 2) spam only a limited number of dots inside a relatively small radius (compared to LRPC blast radiuses), and 3) in CA, at least, cost too much compared to the aforementioned tier 1 spam (cost effective in SA, if I steal an updated script so it works again). The SA mobile fakers 1) don't show false dots until LoS is obtained on said units by the enemy (only need to register once), and 2) don't fool the AI - only mess up human visual accounting.
To count for anything, though, introducing the function to "Spring" is less important than introducing it to BA, and NOiZE barely takes time to play anymore, let alone mod. Practically speaking, the real potential of spoofer units has yet to be realized.