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I beg to differ. The only terrain kbots would be 'faster' on is rough terrain. Your point about sand is IMHO completely backwards. Wheeled or tracked vehicles will be distributing their weight much better, and the only problem would be accelerating, which is something that doesnt happen in Spring much. Frankly all units would slow down in rough terrain, and in hard flat terrain go faster. The fact that kbots can cross broken ground, doesn't mean they do it at 'top speed'.Warlord Zsinj wrote:Well, as said in the Terrain Standards thread, it is likely that vehicles would do worse in the sandy terrain than kbots, as the vehicles have to slog through the sand, while the kbots are able to step over it. Think about (as someone said) the difference between walking on sand, and riding your bike/driving a car on sand. There is no traction.
The general thrust being that kbots are the all-terrain units, and are good for use off-road, where terrain conditions are against you, while vehicles are better in good conditions, because while kbot legs can only go as fast as their legs can carry them, vehicles can turn their motors, and be able to go much faster on even, stable terrain.
That and the more you alter kbot speeds, the more their walk animations will look strange.
It's strange, it look like the earth...Weaver wrote:I think the map looks great, rather than looking like concrete, the walls look like they might have been carved from volcanic rock. Which I think is good, very unearthly, but definately made by someone. A place of great spiritual significance or some great work of art.
Look at this place on good old earth!