bloom(lua download) - Page 2

bloom(lua download)

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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asuming your computer can handle it, what do you prefer?

pic 1(no bloom)
6
18%
pic 2(less bloom)
26
76%
pic 3(more bloom than 2)
2
6%
 
Total votes: 34

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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: bloom(lua download)

Post by Otherside »

yeh some maps give off to much bloom

Image
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: bloom(lua download)

Post by Hoi »

Falcrum wrote:Works on GF7800GT well =)
But bloom is too heay for me... It is posible to change this ?
http://www.darkstars.co.uk/downloads/vi ... _BLOOM.lua

there you go, better?

edit : to edit yourself add .txt to the widget and open with standard windows thing, in one of the first lines youll see blur and bloom amount, try tweaking them, blur needs to be really close to 1.0 and id use amount oif bloom 0.8-1.4, try to balance them
Last edited by Hoi on 16 Jun 2008, 09:20, edited 1 time in total.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: bloom(lua download)

Post by Forboding Angel »

Reason is some mappers here */me glares* don't understand how to control the sun (regardless of the fact that I have tried and tried to explain it :? ).

The majority of my later maps look great, some of the earlier ones when I was first starting out don't look so hot.

It is most definately the mappers fault. Not the shader's fault.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: bloom(lua download)

Post by Evil4Zerggin »

It seems that the quickest way to reduce overbloom is to increase illumThreshold. If the comments are correct, the default turns everything that is at least 50% bright into a glow source O.o.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: bloom(lua download)

Post by Hoi »

Evil4Zerggin wrote:It seems that the quickest way to reduce overbloom is to increase illumThreshold. If the comments are correct, the default turns everything that is at least 50% bright into a glow source O.o.

false, its perfect at 0.5 if you make it like 0.55 your 'bloom' will switch bloomed-not bloomed every few secs
Last edited by Hoi on 16 Jun 2008, 17:18, edited 2 times in total.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: bloom(lua download)

Post by Forboding Angel »

But then you get almost no bloom on maps whose creators actually knew what they were doing with sun settings.


hmmm if only there were a way to override the smd with a mod. All it would take is a few lines, you wouldn't need to change the direction or anything...
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: bloom(lua download)

Post by Hoi »

Forboding Angel wrote:But then you get almost no bloom on maps whose creators actually knew what they were doing with sun settings.


hmmm if only there were a way to override the smd with a mod. All it would take is a few lines, you wouldn't need to change the direction or anything...

i think im just going to rename the widgets so i can use more than one,ill use 3, normal, more bloom, less bloom
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: bloom(lua download)

Post by Forboding Angel »

Actually, that's really not a bad idea. Too bad it can't be done automagically tho :-/

The default seems to look great on all of my maps that I could think of, except the really really old ones (It took me some time before I understood how the sun worked too). Damn shame that it's tough to change that many smd's.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: bloom(lua download)

Post by Masure »

You should post some teasing pics of bloom on your maps.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: bloom(lua download)

Post by AF »

Actually, that would make for a good map effect, a scorched planet in orbit of a highly active sun. or even a planet thats undergone a major readioactive disaster that stripped off its protective upper layers of atmosphere..
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: bloom(lua download)

Post by aegis »

if we could query the map lighting with lua, we could make bloom adjust to the map..
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: bloom(lua download)

Post by Forboding Angel »

Masure wrote:You should post some teasing pics of bloom on your maps.

Not a bad idea masure. I'll do it when I get home.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: bloom(lua download)

Post by AF »

We already have this problem without bloom on some of these maps as you can see if you turn on reflections.

One map that springs to mind is sunken outpost. I would say mappers should be more observant of lighting.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: bloom(lua download)

Post by Otherside »

Image

also affects skyboxes to much and maps with no white wat so ever seem totally unaffected (my map coldsnap has way to much bloom) this pic of my map hightops has no bloom on the ground but a ton on the units skybox
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: bloom(lua download)

Post by Noruas »

We also have a huge issue with latest drivers for the 8000 series, if you update it, it just goes pitch black.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: bloom(lua download)

Post by Otherside »

i edited my lua config for the bloom shader and got a much nicer subtle result made of epic win

i can upload my version if anyone is intrested all maps seem to look decent

Image
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: bloom(lua download)

Post by Otherside »

still tinkering some more but some more screens to show difference with and without bloom still working on it to get an overall better look

without
Image

with
Image

an IP free (well core logos need to be removed but 99 percent IP free) screenshot of CA with bloom on amazon river delta

Image

arm roy gets stuck in a puddle

Image
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: bloom(lua download)

Post by Hoi »

Otherside wrote:i edited my lua config for the bloom shader and got a much nicer subtle result made of epic win

i can upload my version if anyone is intrested all maps seem to look decent

Image
could you upload that version?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: bloom(lua download)

Post by Hoi »

Masure wrote:You should post some teasing pics of bloom on your maps.
there you go, its on post 1
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