Vista crashes, no graphic crash

Vista crashes, no graphic crash

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unze
Posts: 4
Joined: 14 Nov 2007, 07:17

Vista crashes, no graphic crash

Post by unze »

Hi, from time to time my spring crashes with no responsable reason. No Graphic crash... pls help

PC Specs:
AMD X2 BE-2400
Sapphire HD3870
2GB OCZ RAM
Vista Business 32Bit

Code: Select all

Using script script.txt
SDL:  1.2.10
GL:   2.1.7537 Release
GL:   ATI Technologies Inc.
GL:   ATI Radeon HD 3870
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Section game\modoptions missing in file buffer
Connecting to server
Connected to 83.105.60.64:8452 using number 4
Using script Commanders
Map: MoonQ20x.smf
Mod: "Balanced Annihilation V6.21" from BA621.sd7
Connecting to server  
Loading all definitions:  0.817000
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Loading Dynamic Water failed
Error: Error at position 0 near "!!ARBfp1.0
OPTION ARB_fog_line" when loading fragment program file dwDetailNormal.fp
Loading LuaCOB
Loading LuaRules
LUARULES-MAIN  (GADGETS)
LUARULES-DRAW  (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
ahoj
Loaded widget:  MexUpg Helper       <helper.lua>
Loaded widget:  HealthBars          <unit_healthbars.lua>
Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
Loaded widget:  BA Layout           <gui_ba_layout.lua>
Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
<DefenseRange> Spectator mode. Widget removed.
Loaded widget:  Defense Range v3.4  <gui_defenserange.lua>
Loaded widget:  DoLine              <cmd_doline.lua>
Loaded widget:  FPS                 <gui_fps.lua>
Loaded widget:  BuildBar            <unit_buildbar.lua>
Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
Loaded widget:  Select n Center!    <gui_center_n_select.lua>
Loaded widget:  LupsManager         <gfx_lups_manager.lua>
Loaded widget:  Lups                <lups_wrapper.lua>
Loaded widget:  CustomFormations    <unit_customformations.lua>
LuaUI v0.2

[chatting]

Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x778a59c3
DLL information:
0x00400000	spring
0x77840000	ntdll
0x77480000	kernel32
0x770a0000	ADVAPI32
0x76c80000	RPCRT4
0x71e10000	dsound
0x772a0000	msvcrt
0x77a00000	USER32
0x76f00000	GDI32
0x76f50000	ole32
0x748d0000	WINMM
0x76da0000	OLEAUT32
0x74890000	OLEACC
0x753b0000	POWRPROF
0x71ea0000	GLU32
0x6c960000	OPENGL32
0x6d5d0000	DDRAW
0x6dcc0000	DCIMAN32
0x776b0000	SETUPAPI
0x74270000	dwmapi
0x779d0000	IMAGEHLP
0x6fea0000	WSOCK32
0x779a0000	WS2_32
0x77970000	NSI
0x6ed80000	glew32
0x10000000	SDL
0x7c340000	MSVCR71
0x01110000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x00240000	ILU
0x76c60000	IMM32
0x76e30000	MSCTF
0x77980000	LPK
0x771d0000	USP10
0x74d70000	uxtheme
0x69000000	atioglxx
0x756c0000	mswsock
0x753a0000	wshtcpip
0x760c0000	CLBCatQ
0x74720000	MMDevApi
0x77170000	SHLWAPI
0x74db0000	comctl32
0x75200000	WINTRUST
0x759f0000	CRYPT32
0x75b50000	MSASN1
0x75f70000	USERENV
0x75f50000	Secur32
0x74440000	AUDIOSES
0x743d0000	audioeng
0x76020000	PSAPI
0x74880000	AVRT
0x07750000	dbghelp
Stacktrace:
(0) C:\Windows\system32\ntdll.dll(RtlAllocateHeap+0x11d) [0x778A59C3]
(1) C:\Windows\system32\ntdll.dll(RtlFreeHeap+0x7a) [0x778A5883]
(2) C:\Windows\system32\kernel32.dll(HeapFree+0x14) [0x774CC56F]
(3) C:\Windows\system32\msvcrt.dll(free+0x39) [0x772A9D6B]
(4) E:\TASpring\spring.exe [0x00403FD0]
(5) E:\TASpring\spring.exe(UnitDef_GetBuildOption+0x98d31) [0x0064D601]
(6) E:\TASpring\spring.exe(UnitDef_GetBuildOption+0x2fef4) [0x005E47C4]
(7) E:\TASpring\spring.exe(UnitDef_GetBuildOption+0x2a1246) [0x00855B16]
(8) E:\TASpring\spring.exe(UnitDef_GetBuildOption+0x2aa438) [0x0085ED08]
(9) E:\TASpring\spring.exe(UnitDef_GetBuildOption+0x2aa80e) [0x0085F0DE]
(10) E:\TASpring\spring.exe(UnitDef_GetBuildOption+0x2aaa46) [0x0085F316]
(11) E:\TASpring\spring.exe(UnitDef_GetBuildOption+0x3a8a39) [0x0095D309]
(12) E:\TASpring\spring.exe [0x004010A7]
(13) E:\TASpring\spring.exe [0x00401123]
(14) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x774C4911]
(15) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x7787E4B6]
(16) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x7787E489]
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Vista crashes, no graphic crash

Post by AF »

You have ground decals turned on? I would not blame vista for this as Vista compatibility issues are caused by buggy graphics drivers crashing, which with nvidia rarely happens nowadays.

There is a bug with ground decals that could cause a crash. It is fixed in the svn but until the next release turn off ground decals.
unze
Posts: 4
Joined: 14 Nov 2007, 07:17

Re: Vista crashes, no graphic crash

Post by unze »

Yes Ground Decals set to "1", now i have set it to "0". Will test it later.
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