When I try to export my unit from my model to a .dxt format it doesn't seem to want to import correctly back into 3DOB. When I do I get nothing but white and the same goes for .obj files. Is there a better file type to use for importing into 3DOB?
Plus, I assume that each piece of the unit needs to be it's own file then be imported seperatly. Is that correct?
I'm using Blender since it's the only thing I could find out there that is free and I can import/export the file types.
Modeling problems
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
EDIT: http://www.wings3d.comPapasky wrote:You should use wings , it's free and you can also import in 3dob (obj format).
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Yeah, seriousely... it's kinda funky when you get down to it, and I wish the selection of basic objects was a little more extesive (helloooo geospheres?), but as far as being hard to use, just read the manual for it and it makes sense... every right click is context sensitive... and a good start is that [space] deselects anything selected, left click selects/deselects, the tetrahedrons at the top choose what you are dealing with (vertices, edges, faces, objects) and right clicking is also sensitive to these...
Sorry but newer progams have problems too with .obj and .lwo. It appears that the standard code has been altered to the point that 3do builder is going to be useless. I had problems with Wings 3d and Blender as well. I think someone is going to have to make a new program to work with the new unit format.
By the way, I have the SOURCE CODE to 3do builder. If someone wants it just send me message. I'm sure theres someone who would be willing to teak it to work better. Shouldn't be that hard. Then latter you could add a script testing function.
Okay it's the sourec code made by Kinbot, for 3do builder, Annihilator, COB builder, GAF builder, HPI viewer, Unit Manager, plus TA formats.
By the way, I have the SOURCE CODE to 3do builder. If someone wants it just send me message. I'm sure theres someone who would be willing to teak it to work better. Shouldn't be that hard. Then latter you could add a script testing function.
Okay it's the sourec code made by Kinbot, for 3do builder, Annihilator, COB builder, GAF builder, HPI viewer, Unit Manager, plus TA formats.
Yeah, that source has been around forever. I think we have it on FU (if not, it definitely physically exists on the server). The problem with that source for 3dobuilder is that it is an absolutely ancient version, like 1.0 or something like that. Quantum (the same one who did TA:Mutation) did a number of addons and expansions to it which gave us the 3dob 2.0 and 2.1 we see today. It would probably be easier and more efficient in the long run to just completely make a new program, since that 3dobuilder source is visual basic and far outdated.