Uh, what? I kept saving, a dozen times per mission if not more.Fanger wrote:1. Lack of Mission save feature, cannot save during a mission or skirmish or whatever.. made it extremely annoying to play large games..
From what I realised the second campaign I played, it was:Additionally once you secured the whole orbit and filled it with solars you basically had Infinite resources for the rest of the game.
- Underground: fast and heavy ressource, but depletable.
- Orbital: never runs out, but slow rate and require investment.
Which mean both had their points, which mean it could haven been balanced. Well, maybe the values in Metal Fatigue made one plane better, but conceptually, it could work. Especially if orbital was easier to defend and harder to attack, which seems it is since you can get all kind of defenses up here but not all kind of attack units, so that player are still forced to fight for orbital early to ensure having it later.
I just see it as a way to force you to not rely only on combot, and also I don't see what's annoying with massive tank battles, and with digging your own path through the walls.just that the underground was tedious and annoying to clear, because you couldnt use Combots which were the main attraction of the game..
But then I didn't play hard-core online, so it's possible I didn't see the imbalance. While I agree the game would have been better if veh had been given more love, I for instance didn't notice aircraft heavy crash damage or the frailness of flying combots.
Still having some unit or component not properly balanced, doesn't mean the concept has to be thrown away. Beside I keep hearing a different un-counterable killer from every source (last one I heard was neuropa sniper + cloack), and have no MF hard core online community at hand to check for truth, so maybe it wasn't that imba.
I'd give prop for a game that succesfully managed to make melee better than anything (including swarm of long ranged so?) yet having tons of non-useless ranged unit. For instance range was the deciding factor that made the Samson the broken overpowered misused unit that it is in TotalA. Because ranged attack stack with unit count, while melee attack don't, it's difficult to balance. I think. Maybe. Or not. After all Blizzard game have melee and ranged, and they're rumoured to be the finestly balanced.Also for Neuropa.. Shield Arm + Energy Saw Arm + decent torso + speed legs in clumps of 4-6 made short work of anything that tried to attack..