Amazon River Delta - v2 - Page 2

Amazon River Delta - v2

All map release threads should be posted here

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Amazon River Delta - v2

Post by Forboding Angel »

in the tree feature tdfs, make sure they are set to upright = 1

remember that plants grow towards the sun :-)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Amazon River Delta - v2

Post by smoth »

I tried the editor last night. When I imported my tga height map it flipped out. What is the trick?
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Amazon River Delta - v2

Post by hunterw »

SirArtturi wrote:Nice looking map...
So are the fragships(epoch) also able to pass through those shallows ?
no. flagships require deeper water than submarines actually. they can never go in any shallows.
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Thor
NOTA Developer
Posts: 291
Joined: 05 Mar 2006, 10:26

Re: Amazon River Delta - v2

Post by Thor »

beautiful map, but can you release a version without the hovercraft speed nerf?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Amazon River Delta - v2

Post by Gota »

So funny.
If you play ba you have to have the hovercraft speed nerf cause hovers are oped and will dominate the map.
But it messes other mods up.
Like sa,nota,xta.
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: Amazon River Delta - v2

Post by ralphie »

yes, hilarious
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: Amazon River Delta - v2

Post by hrmph »

Wow, very sexy climate.


Do you have to own the game to use the WIC map editor ?
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Amazon River Delta - v2

Post by LordLemmi »

I like to know that too ;)
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