Neutral Units- Allow Force-Fire

Neutral Units- Allow Force-Fire

Requests for features in the spring code.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Neutral Units- Allow Force-Fire

Post by Argh »

Many beta-testers have been requesting the ability to be able to force-fire on Neutral units in P.U.R.E.

I realize that the current approach works, and I don't see this as a major issue in terms of acceptance, but I was wondering if it's possible to have a way to allow manual fire order contradict AvoidNeutral. It'd make fighting within World Builder cities, jungles, etc., that much more dynamic, among other things.
HoneyFox
Posts: 20
Joined: 01 Aug 2007, 06:44

Re: Neutral Units- Allow Force-Fire

Post by HoneyFox »

and maybe neutral buildings like adv. fusion reactors, adv.mex in the field for players to capture?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Neutral Units- Allow Force-Fire

Post by Argh »

I already have stuff like that working in P.U.R.E.

This is just a minor loose end, basically.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Neutral Units- Allow Force-Fire

Post by smoth »

I would like to see this. +1
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