Concept Artist, try me

Concept Artist, try me

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SamannaGene-ocide
Posts: 4
Joined: 06 Jun 2008, 12:49

Concept Artist, try me

Post by SamannaGene-ocide »

http://www.samannagene-ocide.deviantart.com

need a concept artist? i need experience anyway

as you may have noticed, i only possess a skillset in 2d art, 3d modelling is completely outside my skillrange
Last edited by SamannaGene-ocide on 10 Jun 2008, 09:39, edited 1 time in total.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Concept Artist, try me

Post by Argh »

Hey, not bad, I especially liked the organic work.

If you want to find stuff to do around here, the CA team could probably use your services, they need more concept work done, and would probably welcome your help. There may be other projects that would like your assistance, too.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Concept Artist, try me

Post by Saktoth »

CA certainly does!

Complete Annihilation is an OTA based mod but our goal is to replace all OTA content and be IP free, so that we can distribute as a free and open-source project.

Since we're open source, any work you'd do for us would have to be GPL compatible (At the moment we are using Public Domain for most of our art, to be as least restrictive as possible on its further use).

We're currently the second largest mod in player minutes, with a large and devoted development team. It would probably help you understanding the designs and units if you play the game, too, so please give it a try.

We've already replaced quite a bit of our content with original work, but its a big project with a long way to go. At the moment we are mostly taking whatever we can get- Mr.D's remakes, Azaremoths models, etc.

We've made several efforts towards getting down some concept art, including work done by my brother (Shraka), some sketches by Neddie.

We are also taking inspiration for Arm's aesthetic from PSG TA (Though, not direct remakes- that stuffs still technically copyright).

As for our design goals, its important that designs be partially modular so that players can identify common parts and traits (a weapon type should share a universal barrel appearance) but each unit should be unique enough to distinguish at a distance just from its profile.

If you'd like more info, just reply here, post on the CA site or PM me. whichever you like.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Concept Artist, try me

Post by Tribulexrenamed »

Work for CA unless you want to model me some helicopters or infantry robots with an organic feel. PM me for info.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Concept Artist, try me

Post by Pressure Line »

Tribulex wrote:Work for CA unless you want to model me some helicopters or infantry robots with an organic feel. PM me for info.
do you know what a concept artist is?

modeling isnt on offer here... 2d images of "this is what i think you mean" is...
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Concept Artist, try me

Post by Saktoth »

Pressure Line wrote:
Tribulex wrote:Work for CA unless you want to model me some helicopters or infantry robots with an organic feel. PM me for info.
do you know what a concept artist is?

modeling isnt on offer here... 2d images of "this is what i think you mean" is...
I think he meant 'model' as in 'create, construct' not '3d model'.

A 'model' of something can be a mock-up or design, and in this case the description if somewhat apt of concept art, though his use of the term is perhaps confusing.
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