How does return fire work

How does return fire work

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tanelorn
Posts: 135
Joined: 20 Aug 2005, 09:55

How does return fire work

Post by tanelorn »

K, I had a set of artillery kbots far far away from the enemy and jammed. They couldn't be seen visibly or on radar. I have them fire, and suddenly the enemy is pouring fire back at them, using Ahnilators and kills them all.

They were out of visible range and jammed. Why was the enemy able to shoot them with ahnillators?
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

If a unit is shot at, and the enemy that shot it was in range, then it will atoumaticaly fire back, wether it could see or other wize detect it. I call it the "HEY NORM! THAT GUY IS SHOOTING AT YOU! KILL HIM!" effect.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

when a unit recives fire from the enemy, it has a sligth idea of "where" is it being shot from.

If you attacked an annihilator, its like if the annihilator has radar coverage on your unit.

now.. how accurate are "blind" shots... i think they are too much accurate, its just as accurate as radar blips, for a jammed/not in los unit is too much imho. you must have some advantage if you have a lrm attacking a cannon from far.

if "only" the attacked unit can "see" your jammed attacking units... or if the whole defense is aware.. have no idea.

like... when you attack something... all units (and not only the attacked one) get aware of your presence..

as i say im not sure, but sometimes i get the feeling jamming is not working fine. it may be the increased los ranges.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

mongus wrote:when a unit recives fire from the enemy, it has a sligth idea of "where" is it being shot from.

If you attacked an annihilator, its like if the annihilator has radar coverage on your unit.

now.. how accurate are "blind" shots... i think they are too much accurate, its just as accurate as radar blips, for a jammed/not in los unit is too much imho. you must have some advantage if you have a lrm attacking a cannon from far.

if "only" the attacked unit can "see" your jammed attacking units... or if the whole defense is aware.. have no idea.

like... when you attack something... all units (and not only the attacked one) get aware of your presence..

as i say im not sure, but sometimes i get the feeling jamming is not working fine. it may be the increased los ranges.
Splash damage hits several units and off of a sudden it's like a defence lightbulb going off. Cruddy. Expecially when you consider with artillery it would be increadibly difficult to acctually trail the tragectories of fire back to an acctual unit location.
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munch
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Joined: 26 May 2005, 20:00

Post by munch »

I must admit I always though it was naff in OTA where one unit gets hit and nobody else returns fire - that's just mad. If I got hit I'd be shouting for support to take out the attacker - especially if there are a ton of freindlies stood by doing nothing.

The other thing though is the accuracy of knowing where the shot came from - I agree it's way too accurate at the moment, - also I'm not sure what happens if the attacking unit moves - do the unit(s) returning fire track the movement? They're clearly shouldn't. Finally you should only be able to guess the position of ballistic weapons. Rockets and lasers fire in straight lines so there's no way to tell the position of the firer - only their direction. Similarly missiles track so there's no way to tell where they were launched from either. It would be nice if the engine reflected this. Still these sorts of situations don't come up that often so it's not gonna be a top priority thing I guess.

Just my two pence worth.

Munch
tanelorn
Posts: 135
Joined: 20 Aug 2005, 09:55

Post by tanelorn »

Maybe that could be another bonus of the target facility. Reverse trajectory calculation.

So basically, if I want to sneak arty units behind an enemy and attack them, I need to bring a construction bot and build fort walls and hide the arty behind them before I fire, eh?

Seems pretty silly to me. The fact is, they are beyond visual range. If you can't see them, why are you shooting them in the face?
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

You could make it that when one unit fires on another unit within range of one of it's target's weapon, it reveals itself (greyed) on the map? Then friendly units would automatically open fire in support. It is sort of like an enemy unit "giving away it's position" by opening fire.

But that would only exacerbate issues of units being very accurate when returning fire...
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

mongus wrote:...
now.. how accurate are "blind" shots... i think they are too much accurate, its just as accurate as radar blips, ...
I think so too...
mongus wrote:...
if "only" the attacked unit can "see" your jammed attacking units... or if the whole defense is aware.. have no idea.
...
It's only the units thats goten damaged. Considering the acuracy of mobile artileries (hahaha), that probably means everyone in the area.
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