Can you sell games made with Spring? - Page 2

Can you sell games made with Spring?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Saktoth
Zero-K Developer
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Re: Can you sell games made with Spring?

Post by Saktoth »

Most games ive played have had worse network code, worse lobby clients, more disconnects, worse gui's (Springs minimalism and customization = advantage) and less complete, balanced, or well constructed content than spring.

Seriously.

But then i was around when Gamespy was the standard to find multiplayer games (sheesh, it was THIRD PARTY), and i played Age of Empires on the MSN gaming zone which was shit, etc etc. Hell, the integrated clients means you cant even sit in the lobby while you browse the web etc, id call that a huge disadvantage of some modern integrated clients.

As for desyncs etc- agree with Matt. Since i disabled groundscars i havent crashed.

Id be more willing to pay for spring than any game ive played.
Warlord Zsinj
Imperial Winter Developer
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Re: Can you sell games made with Spring?

Post by Warlord Zsinj »

Heh, I also played AOE1 online on the Zone.

80% of the people playing at the moment did so out of curiosity - that curiosity disappears very quickly when money gets involved. And it doesn't really matter if you charge $20 or $1 - it's the very fact that some sort of effort (and some sort of security weakness) must occur in order to play.
Saktoth
Zero-K Developer
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Re: Can you sell games made with Spring?

Post by Saktoth »

Money means advertising budget and advertising budget is really the only reason to be charging money.

The success of some modern and truly awful games just shows that if you put in enough advertising you can sell anything.

If spring had better PR (It has AWFUL PR, really hard to find) i cant help but think it would be wildly successful.
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LordMatt
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Re: Can you sell games made with Spring?

Post by LordMatt »

Really, the thing that other games have on spring is good single player mode and better documentation.
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smoth
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Re: Can you sell games made with Spring?

Post by smoth »

Better ui, stability and more reliable fps. Spring is still crashy and we have very low fps where we shouldn't I.E. MY FPS...

Gundam has two complete guides and it's own forum. I may start doing some general video tutorials on basic unit controls etc. While it will be gundam we will have it.

The wiki also has some great documentation.
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LordMatt
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Re: Can you sell games made with Spring?

Post by LordMatt »

smoth wrote:Better ui, stability and more reliable fps. Spring is still crashy and we have very low fps where we shouldn't I.E. MY FPS...
Are these crashes in Gundam? BA doesn't crash with decals off or the newer builds (at least for me), so maybe the issue is Gundam specific. Have you properly optimized your settings to get good FPS (i.e. disabled ground decals or set to 1 if you are using bazcek builds, rather than having them set at an obscenely high number as was caused by a bug in the settings utility), and your graphics driver settings? As far as the UI is concerned, there are a number of things that I would like to see standard, e.g. IceUI.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Can you sell games made with Spring?

Post by FLOZi »

smoth wrote:Better ui, stability and more reliable fps. Spring is still crashy and we have very low fps where we shouldn't I.E. MY FPS...

Gundam has two complete guides and it's own forum. I may start doing some general video tutorials on basic unit controls etc. While it will be gundam we will have it.

The wiki also has some great documentation.
I have pretty decently improved performance in SVN.
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smoth
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Re: Can you sell games made with Spring?

Post by smoth »

LordMatt wrote:[Are these crashes in Gundam? BA doesn't crash with decals off or the newer builds (at least for me), so maybe the issue is Gundam specific.
Cute, blame gundam, I might have worked out what little stuff gundam has that is crashing spring. However, NO, AA crashed occasionaly, as did FF, EE and CA when I have played them. I didn't play BA that much but when I did... OH MY GOD it would sometimes crash to.

I do use ground decals but I only recently have heard that they may be the source of crashing. So rather then jump my project consider that spring does have a buggy feature and that I may be referring to GROUND DECALS as part of what I call spring is crashy. Because that was part of what I meant. GRR Also, ground decals OFF should not be a requirement to play spring.
LordMatt wrote:Have you properly optimized your settings to get good FPS (i.e. disabled ground decals or set to 1 if you are using bazcek builds, rather than having them set at an obscenely high number as was caused by a bug in the settings utility), and your graphics driver settings?
of course not, I have DEFINITELY not made several threads about my consistently low fps and several people have NOT come to the conclusion that sometimes for an unknown reason 8000 series cards get iffy fps. I have not turned off threaded optimization, updated all drivers, formated windows or anything like that. In fact, I did not buy more ram, upgrade my processor and video card to try and improve performance. I definitely have not read the 9001 posts telling me to check my driver version. I DEFINITELY do none of this. Please treat me as though I am new to this place.
LordMatt wrote:As far as the UI is concerned, there are a number of things that I would like to see standard, e.g. IceUI.
Ice UI is nice and I have requested the same but it has not happened.
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smoth
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Re: Can you sell games made with Spring?

Post by smoth »

FLOZi wrote: I have pretty decently improved performance in SVN.
:)
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LordMatt
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Re: Can you sell games made with Spring?

Post by LordMatt »

smoth wrote: Cute, blame gundam, I might have worked out what little stuff gundam has that is crashing spring. However, NO, AA crashed occasionaly, as did FF, EE and CA when I have played them. I didn't play BA that much but when I did... OH MY GOD it would sometimes crash to.
You past experience from before the current version is not really relevant any more if the issues have been fixed, but if you were having recent crashes with gundam when other mods are stable that would suggest a bug in your mod (or that your mod triggers a spring bug). But, since you're fishing for it, GUNDAMN SUX LOL! That's why I included it in the installer. :P
smoth wrote: I do use ground decals but I only recently have heard that they may be the source of crashing. So rather then jump my project consider that spring does have a buggy feature and that I may be referring to GROUND DECALS as part of what I call spring is crashy. Because that was part of what I meant. GRR Also, ground decals OFF should not be a requirement to play spring.
You could either turn them off or use a bazeck build (which does sync with the current version). In any case, the issue is fixed in SVN.
smoth wrote: of course not, I have DEFINITELY not made several threads about my consistently low fps and several people have NOT come to the conclusion that sometimes for an unknown reason 8000 series cards get iffy fps. I have not turned off threaded optimization, updated all drivers, formated windows or anything like that. In fact, I did not buy more ram, upgrade my processor and video card to try and improve performance. I definitely have not read the 9001 posts telling me to check my driver version. I DEFINITELY do none of this. Please treat me as though I am new to this place.
I have an 8800 GTS and get good enough framerates now to run dynamic water pretty far into the game without going below 30fps. The issue for me was ground decals being set to some obscene number rather than 1. Also, quantum's FPS widget is great for keeping your framerates playable by dynamically adjusting graphics settings.
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smoth
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Re: Can you sell games made with Spring?

Post by smoth »

LordMatt wrote: You past experience from before the current version is not really relevant any more if the issues have been fixed, but if you were having recent crashes with gundam when other mods are stable that would suggest a bug in your mod (or that your mod triggers a spring bug). But, since you're fishing for it, GUNDAMN SUX LOL! That's why I included it in the installer. :P
What I am saying is that unless spring introduced some bug(ground decals) gundam is probably as stable as the *a mods. It is not fair to presume that gundam would be the cause.
LordMatt wrote:You could either turn them off or use a bazeck build (which does sync with the current version). In any case, the issue is fixed in SVN.
Bazeck build is not available on the downloads page. Link please.
LordMatt wrote:I have an 8800 GTS and get good enough framerates now to run dynamic water pretty far into the game without going below 30fps. The issue for me was ground decals being set to some obscene number rather than 1. Also, quantum's FPS widget is great for keeping your framerates playable by dynamically adjusting graphics settings.
8800 compaired to a 8600 is like compairing a bull to and a ram. They are both powerful but the bull has the brute strength to push it along. My 8600 gts gets almost the same framerate as my 6000 did. You want to talk about nerdrage.. I had to buy a new powersupply to run that 300$ card at the time I bought it meaning that was about 500$ for next to no increase in performance.
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LordMatt
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Re: Can you sell games made with Spring?

Post by LordMatt »

smoth wrote: What I am saying is that unless spring introduced some bug(ground decals) gundam is probably as stable as the *a mods. It is not fair to presume that gundam would be the cause.
I didn't presume anything, I just brought up the possibility. If you are sure that isn't the case, you would know better than anyone else. ;)
smoth wrote: Bazeck build is not available on the downloads page. Link please.
http://spring.jobjol.nl/show_file.php?id=997
smoth wrote: 8800 compaired to a 8600 is like compairing a bull to and a ram. They are both powerful but the bull has the brute strength to push it along. My 8600 gts gets almost the same framerate as my 6000 did. You want to talk about nerdrage.. I had to buy a new powersupply to run that 300$ card at the time I bought it meaning that was about 500$ for next to no increase in performance.
Well, my experience, before I fixed the issues I was having, was that my 8800 GTS got the same or worse performance than my 6800 Ultra.
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smoth
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Re: Can you sell games made with Spring?

Post by smoth »

yeah I have tried all that crap.
formated computer
installed latest drivers
used the setting recommended for the nvidia tools.
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LordMatt
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Re: Can you sell games made with Spring?

Post by LordMatt »

Turn decals to 1 and use bazeck build and see how your FPS is.
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smoth
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Re: Can you sell games made with Spring?

Post by smoth »

tasclient crashes now... oh and I still cannot pass 30fps.
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LordMatt
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Re: Can you sell games made with Spring?

Post by LordMatt »

Ever?
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smoth
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Re: Can you sell games made with Spring?

Post by smoth »

the highest I got was 26.
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Otherside
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Re: Can you sell games made with Spring?

Post by Otherside »

smoth your doing sumthing wrong then :S

i never go below 30

and got 60 always (vsync)

and in 1v1 without vsync my fps meter can reach 200 + with ease

i run on max with decals or off or at 1 (on new build)

and got even better fps on svn

running 8800 gt
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smoth
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Re: Can you sell games made with Spring?

Post by smoth »

Otherside wrote:running 8800 gt
8800 != 8600
Warlord Zsinj
Imperial Winter Developer
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Re: Can you sell games made with Spring?

Post by Warlord Zsinj »

I'm running on a decent comp with a 7600EN, and I find that quite often I too get poor FPS. Turning shadows off solves this, but really, I can run supreme commander at high settings with no FPS loss... I've fiddled with my settings quite a bit, too.
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