My page is up with a short article on Spring and some educational replays, two thirds of which are of excellent players trashing me.
And for those newbs who want to spectate to get an idea of how the game works, odds are you will learn more from watching these replays.
Hope you like it.
-->Foe's Page
My Spring Page
Moderator: Moderators
Nice page, but one (tongue in cheek) quote jumped out at me after a game I played yesterday:
I looked at the replay earlier to find out who was winning when the game crashed. What struck me was that though my metal income was between double and triple Evil's for most of the game, he was winning. In fact at the point it crashed he'd just finished building a strategically placed timmy and was about to wipe me out.
Here's the deal: I've got so used to playing XTA that I've learned that economy is practically everything. It's the most important part of your strategy. In UH and to a lesser extent OTA, you need to be smart about how you use your units. You have to use combined forces in your attacks, and think strategically the whole time, otherwise you will lose even if you have double or triple your opponents income (like I did).
I must admit XTA suits me better because I'm not good at thinking on my feet. With XTA I've learned to be good at building my economy whilst chucking out heavy units from a production line and ramming them into my opponents base until he dies.
If you do that with UH, all that metal you put into your units just gets mashed and you've wasted it. You really have to think carefully and plan and execute your attacks well.
I must admit I do like XTA because it's easier to be good at it, but I can't help thinking it's dumbed down the gameplay.
Still the nice thing about Spring is that we can have multiple mods to provide us with a variety of types of game, so I'm not suggesting XTA should be changed to be more strategic - it's good at what it does - just noting that it's more about base building skills than army building skills and marshalling your troops on the battlefield - i.e. there are fewer strategies, tactics and defenses that you can try that will win you the game.
Nice web page though!
Cheers
Munch
I just don't think this is true. See I played this game of UH (UberHack) against Evil and Ricoh. Ricoh was out fairly early on because Evil and I both rushed him, which meant it was Evil vs me.Though original Total Annihilation (OTA) unit balance has its supporters, they are wrong. XTA allows a greater variety of successful strategies, tactics, and defenses.
I looked at the replay earlier to find out who was winning when the game crashed. What struck me was that though my metal income was between double and triple Evil's for most of the game, he was winning. In fact at the point it crashed he'd just finished building a strategically placed timmy and was about to wipe me out.
Here's the deal: I've got so used to playing XTA that I've learned that economy is practically everything. It's the most important part of your strategy. In UH and to a lesser extent OTA, you need to be smart about how you use your units. You have to use combined forces in your attacks, and think strategically the whole time, otherwise you will lose even if you have double or triple your opponents income (like I did).
I must admit XTA suits me better because I'm not good at thinking on my feet. With XTA I've learned to be good at building my economy whilst chucking out heavy units from a production line and ramming them into my opponents base until he dies.
If you do that with UH, all that metal you put into your units just gets mashed and you've wasted it. You really have to think carefully and plan and execute your attacks well.
I must admit I do like XTA because it's easier to be good at it, but I can't help thinking it's dumbed down the gameplay.
Still the nice thing about Spring is that we can have multiple mods to provide us with a variety of types of game, so I'm not suggesting XTA should be changed to be more strategic - it's good at what it does - just noting that it's more about base building skills than army building skills and marshalling your troops on the battlefield - i.e. there are fewer strategies, tactics and defenses that you can try that will win you the game.
Nice web page though!
Cheers
Munch
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
First, Foe is saying it has a better balance than the original set and not than UberHack.
Of course, in the long run, you'll benefit from a better economy ... if you know how to spend it!
Second, that's not true. My mates of the PT clan are a perfect example of winning others while having a much lower income than they're oposition while they're bragging how much metal they're earning.munch wrote:...
Here's the deal: I've got so used to playing XTA that I've learned that economy is practically everything. It's the most important part of your strategy. ...
Of course, in the long run, you'll benefit from a better economy ... if you know how to spend it!
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53