P.U.R.E. 0.55 - Page 47

P.U.R.E. 0.55

WolfeGames and projects headed by Argh.

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: P.U.R.E. 0.55

Post by Pxtl »

I think you're right - besides the general construction (bird leg, horizontal torso/cockpit, twin cuboid missile launchers elevated behind/above the shoulders, always-forward arms, etc) the bulging calves are the only distinct remnant. Perhaps an even-less-cuboid launcher might help, but I think that's all you could do without completely changing the structure of the mech.

One big problem is that Battletech had so damned many mechs that you'd probably look similar to one of their mechs with most headless designs.

For example - you tilt the cockpit/torso module downwards and integrate the twin missile racks into the sides of the torso instead of tacking them on as a separate module, and suddenly you have the Vulture mech.

Still, the Mad Cat is one of their most recognizable staples. On the other hand, Battletech started out by ripping off other mechs, so they're hardly unique there.
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Zpock
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Joined: 16 Sep 2004, 23:20

Re: P.U.R.E. 0.55

Post by Zpock »

I'd say one should think 'make it better' instead of 'make it more different'. If it looks very similar then so be it, there's no reason to change a good design just to stay away from looking the same.
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: P.U.R.E. 0.55

Post by Wolf-In-Exile »

2. I think it's interesting that the design of the calves makes that connection for people, even though very little else substantially resembles that design at this point.
Close, but not just that. Its because the general silhouette of the design mirrors the Battletech design quite closely, even more so if you're talking about the re-imagined versions found in MW:Dark Age. Detailing does little to mask the similarities in a case like this.

Another example is the Spherebot/Patlabor Brocken similarities.

That aside, I think it looks nice despite (or because of??) the resemblance.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Close, but not just that. Its because the general silhouette of the design mirrors the Battletech design quite closely, even more so if you're talking about the re-imagined versions found in MW:Dark Age. Detailing does little to mask the similarities in a case like this.
True enough. That said, it should pass muster as not remotely infringing copyright, which was my main concern.

BTW, sorry about the Beta release delay, folks. My machine's been giving me trouble getting the uploads to my website. Hopefully I'll get this resolved tomorrow afternoon.
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Neddie
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Re: P.U.R.E. 0.55

Post by Neddie »

Argh wrote:
Close, but not just that. Its because the general silhouette of the design mirrors the Battletech design quite closely, even more so if you're talking about the re-imagined versions found in MW:Dark Age. Detailing does little to mask the similarities in a case like this.
True enough. That said, it should pass muster as not remotely infringing copyright, which was my main concern.

BTW, sorry about the Beta release delay, folks. My machine's been giving me trouble getting the uploads to my website. Hopefully I'll get this resolved tomorrow afternoon.
I'll be patient.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

The Beta is now starting. If you wished to participate, but I either didn't send you an invite, or you forgot to let me know you'd like to participate, please PM me or post here, as of about 45 minutes from now (to allow me to finish the beta PM announcements and send, and the wait for all of the PMs to be delivered, etc.).

Beta testers, please reply to my questionnaire, etc., via PM only at this time.
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Gota
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Re: P.U.R.E. 0.55

Post by Gota »

I wanted to ....:(
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: P.U.R.E. 0.55

Post by Guessmyname »

*is grinning from ear to ear*

Image
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Gota
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Re: P.U.R.E. 0.55

Post by Gota »

I think i might not have noticed you sending it to me ^^.Downaloding it right now..
just hoping game play is good,please let it be good.
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

I love this thing:

Image
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Gota
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Re: P.U.R.E. 0.55

Post by Gota »

OK.
Im getting a weird bug.
All the map turns black with dots in ranodm places.The units remain with their own textures but the map is black.
Maybe it has someting to do wit halt tab?
resistance choppers are kinda choppy,with very sharp movement.Dont feel like choppers.
The over mind music track is very disturbing IMO i tihnk you should smooth it down with less skreching.Its cool at first but gets annoying real fast.Also At some point there are a few soconds of just what appeared ot be noize...like zhhhhhhhh with minor changes.
Very annoying.
Is that the music or a unit movement sound?

resistance grouping is cool but...i tihnk you need ot make theleader be inside a mech or something.and why cant i group other stuff ^^?
The leader runs too far forwardand when selecting multiplay marine groups i think the leader needs to stand out so if he is in a mech it would be easier to asses group numbers with a single glance.

Some lua problems with trails while playing overmind.

In general very atmospheric and cool.
I have to say though andiv said it earlier,the big numbers on costs and buildtimes and so forth,they are annoying and takes time to read them.
I think making numbers smaller would help or maybe write them liek this : 50k + 500. like that..takes time to read all those zeroes.

these are all just impressions from a few test plays with bots...
as soon as i get someone to play vs me ill try and add stuff if there is anything to add.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

All the map turns black with dots in ranodm places.The units remain with their own textures but the map is black.
Gota, please read the entire PM I sent out... then report the bugs in the appropriate thread ;)



And it looks like, whether or not I want to, I'm going to have to mess with Spring's underlying UI. I'd forgotten about the team-list, among other things. Drat.
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Gota
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Re: P.U.R.E. 0.55

Post by Gota »

k,fuck bugs i see that bug has already been reported.
WOuld be cool if the anciant relics would make a sound when working.
Im not sure if this should go here but,at moments,afeter i move the camera to a different position the rain seems to restart which looks dumb cause it ust seems like the rain starts and stops all the time.
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Wolf-In-Exile
Posts: 497
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Re: P.U.R.E. 0.55

Post by Wolf-In-Exile »

Looks pretty cool. One thing I noticed though is the missile trail looks too orange, it should look just fine if it matched the explosion's colour.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

I suppose I could fix the missile trails to look like the explosions, but tbh, I'm a bit concerned about having everything look the same- it's a gameplay issue in terms of recognizing what's going on, to some extent. I'll think about various solutions, it may be better to use a different color entirely, so that people don't feel that it's "off" so much as "completely different".

Oh yeah, and beta-testers... I am aiming for release of the next beta round within a week or so. Please respond, per the instructions in the beta release notes (Gota, that means you- read the directions, lol) by then, so that I have time to try and fix as many bugs as possible by the next release.
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Forboding Angel
Evolution RTS Developer
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Re: P.U.R.E. 0.55

Post by Forboding Angel »

Worldbuilder is awesome. Nuff said. :-)
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Cool screens of the moment, click to enlarge.

Image
Image
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

That is two things:
1) Bigger than I was expecting
2) FRICKIN' AWESOME!
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: P.U.R.E. 0.55

Post by clericvash »

Mega cool, pitty i haven't had time to actually do any beta testing yet :(
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

1) Bigger than I was expecting
Yeah, it's roughly to scale, like everything else is. I wanted it to be a big, bad mecha, and it works pretty well. Nowhere near balanced, or anything, it's using some stock guns for now.
Mega cool, pitty i haven't had time to actually do any beta testing yet
Better hurry up. I wasn't kidding- people who don't turn in the information requested don't get to see further betas. Thus far, I've had a pretty decent response, but I'm still awaiting further feedback, and am fixing some bugs this week.
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