I think it would give more worth to cloaked buildings, if they were not made as ghosts when you cant see them.
Since ghosted buildings option was made, i have been thinking its useless to build cloaked units if enemy automatically knows where they are when he just sends scout while i didnt have cloak on them.
Cloakable buildings NOT ghosted
Moderator: Moderators
Re: Cloakable buildings NOT ghosted
Well that's the thing about hiding, it only works once. I'd rather petition the mod for a building transport...
As to your feature request, it can probably done next version with setlosstate. I don't know if it's worth building into the engine, especially when you can make a unit cloakable with a simple lua call.
I can also be done in 76b1 by making it an immoble unit that you build there. You can see an example of this on the dragon's maw and claw in CA, maybe BA.
As to your feature request, it can probably done next version with setlosstate. I don't know if it's worth building into the engine, especially when you can make a unit cloakable with a simple lua call.
I can also be done in 76b1 by making it an immoble unit that you build there. You can see an example of this on the dragon's maw and claw in CA, maybe BA.
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Re: Cloakable buildings NOT ghosted
Maybe the ghost should only disappear when you get a unit into uncloak range?
- Guessmyname
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Re: Cloakable buildings NOT ghosted
But wouldn't that uncloak it anyway, thus making the ghost pointless?KDR_11k wrote:Maybe the ghost should only disappear when you get a unit into uncloak range?
How about the ghost only appears when the unit is uncloaked? If it's cloaked, the ghost disappears.
Re: Cloakable buildings NOT ghosted
I disagree, the ghost is effectively a way to cut micro for players (removing the need to mark points on all the buildings when you scout). Now since ghosts appear on every building in your units LoS, regardless of whether you are looking at them or not, then I don't see why an uncloacked building should be any different. If you don't want it to be ghosted to ther enemy, then keep it cloaked when its in their LoS. Isn't that simple?
As for the dissapearing ghost issue, I agree with KDR that once the ghost is there on a cloakable building, it should dissapear only if it's in your LoS when it's destroyed, or you get a unit into the unclock radius and it doesnt appear (and thus must have been destroyed). I don't understand what GMN means by "But wouldn't that uncloak it anyway, thus making the ghost pointless?".
As for the dissapearing ghost issue, I agree with KDR that once the ghost is there on a cloakable building, it should dissapear only if it's in your LoS when it's destroyed, or you get a unit into the unclock radius and it doesnt appear (and thus must have been destroyed). I don't understand what GMN means by "But wouldn't that uncloak it anyway, thus making the ghost pointless?".
- Guessmyname
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Re: Cloakable buildings NOT ghosted
Ah, sorry, I misunderstood.
Still like my 'ghost appears only when unit is uncloaked' idea
Still like my 'ghost appears only when unit is uncloaked' idea
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Re: Cloakable buildings NOT ghosted
It's more likely that a building has been destroyed instead of cloaked.KDR_11k wrote:Maybe the ghost should only disappear when you get a unit into uncloak range?
My issue with this bug is it tells you whether a building has been destroyed or not.