Cloakable buildings NOT ghosted

Cloakable buildings NOT ghosted

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Cloakable buildings NOT ghosted

Post by TradeMark »

I think it would give more worth to cloaked buildings, if they were not made as ghosts when you cant see them.

Since ghosted buildings option was made, i have been thinking its useless to build cloaked units if enemy automatically knows where they are when he just sends scout while i didnt have cloak on them.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Cloakable buildings NOT ghosted

Post by lurker »

Well that's the thing about hiding, it only works once. I'd rather petition the mod for a building transport...
As to your feature request, it can probably done next version with setlosstate. I don't know if it's worth building into the engine, especially when you can make a unit cloakable with a simple lua call.
I can also be done in 76b1 by making it an immoble unit that you build there. You can see an example of this on the dragon's maw and claw in CA, maybe BA.
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Cloakable buildings NOT ghosted

Post by Google_Frog »

Cloaked buildings should get ghosted because you could place a point on it. The problem is that when you could see the building again but don't(because it's cloaked) the ghost stays.

Image
If the jammer had been self-ded the ghost would have disappeared.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Cloakable buildings NOT ghosted

Post by KDR_11k »

Maybe the ghost should only disappear when you get a unit into uncloak range?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Cloakable buildings NOT ghosted

Post by Guessmyname »

KDR_11k wrote:Maybe the ghost should only disappear when you get a unit into uncloak range?
But wouldn't that uncloak it anyway, thus making the ghost pointless?

How about the ghost only appears when the unit is uncloaked? If it's cloaked, the ghost disappears.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Cloakable buildings NOT ghosted

Post by Acidd_UK »

I disagree, the ghost is effectively a way to cut micro for players (removing the need to mark points on all the buildings when you scout). Now since ghosts appear on every building in your units LoS, regardless of whether you are looking at them or not, then I don't see why an uncloacked building should be any different. If you don't want it to be ghosted to ther enemy, then keep it cloaked when its in their LoS. Isn't that simple?

As for the dissapearing ghost issue, I agree with KDR that once the ghost is there on a cloakable building, it should dissapear only if it's in your LoS when it's destroyed, or you get a unit into the unclock radius and it doesnt appear (and thus must have been destroyed). I don't understand what GMN means by "But wouldn't that uncloak it anyway, thus making the ghost pointless?".
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Cloakable buildings NOT ghosted

Post by Guessmyname »

Ah, sorry, I misunderstood.

Still like my 'ghost appears only when unit is uncloaked' idea
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Cloakable buildings NOT ghosted

Post by Google_Frog »

KDR_11k wrote:Maybe the ghost should only disappear when you get a unit into uncloak range?
It's more likely that a building has been destroyed instead of cloaked.

My issue with this bug is it tells you whether a building has been destroyed or not.
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