Weird Problem - FPS crash when moving the screen

Weird Problem - FPS crash when moving the screen

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Weird Problem - FPS crash when moving the screen

Post by REVENGE »

I have a Geforce 7800GT with latest WHQL NVIDIA drivers for Vista 32, and for some reason whenever I start to move the screen around the map, my FPS drops down to ~2. Everything renders fine when the screen is stationary, at any zoom level. I've tried everything from all settings on high to all settings on low / off, and this problem keeps occuring. When I view diagnostics, it seems the Shadow/Reflection drawer is absorbing huge quantities of CPU time when I move around for some reason. The spikes are clearly visible in the graphs, going upwards of 200% usage. Does anyone know why this happens, or how I can fix it?

EDIT: To clarify, I have dual core. All settings related to NVIDIA's Multi-core modes / core affinity have been tried, and none resolve this problem. On a sidenote, if you turn the multi-core setting to "Auto" in the latest NVIDIA driver, not only does Spring run correctly, but you get a slight boost in fps. From my experience anyways...
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Weird Problem - FPS crash when moving the screen

Post by rcdraco »

REVENGE wrote:Vista 32
has sucky openGL support, ok, thanks. My friend MrStone can't even get spring to start up on his 8600gt, be happy yours works at all.
Rubenes
Posts: 84
Joined: 27 Apr 2005, 14:28

Re: Weird Problem - FPS crash when moving the screen

Post by Rubenes »

rcdraco wrote:
REVENGE wrote:Vista 32
has sucky openGL support, ok, thanks. My friend MrStone can't even get spring to start up on his 8600gt, be happy yours works at all.
This cryptic rant contains the following message: "The Nvidia drivers for Vista does not support OpenGL properly. You can fix this by either hoping new graphics drivers come out for your Nvidia card which support OpenGL, or changing your card for an ATI one."
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: Weird Problem - FPS crash when moving the screen

Post by Peet »

Rubenes wrote:or changing your card for an ATI one."
Remind me not to drink root beer while reading H&B posts...there is root beer on my tie now :(


Oh, and the problem could be GPU or possibly chipset drivers. Spring sends the map textures from ram to the video card every time you move the camera; bad chipset drivers could possibly bottleneck the FSB or pci-e buses.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Weird Problem - FPS crash when moving the screen

Post by REVENGE »

Peet wrote:
Rubenes wrote:or changing your card for an ATI one."
Remind me not to drink root beer while reading H&B posts...there is root beer on my tie now :(


Oh, and the problem could be GPU or possibly chipset drivers. Spring sends the map textures from ram to the video card every time you move the camera; bad chipset drivers could possibly bottleneck the FSB or pci-e buses.
Interesting. I will have to test out different scenarios, ranging from scaling back my overclocking changes to reverting to older drivers [which worked fine]. However, this new driver does provide a nice speedup to basically every other rendering scenario I've encountered...so...

Yeah ok Vista sucks go fuck yourself.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Weird Problem - FPS crash when moving the screen

Post by jK »

Info:
Groundtexture uploading has changed in the svn, in 76b1 it was done by the cpu (the cpu was blocked for that amount of time), in the svn it uses Pixelbuffer Objects (PBOs) to do so, those use DMA to upload the texture from RAM->GRAM (the cpu can now continue running spring code).
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Weird Problem - FPS crash when moving the screen

Post by REVENGE »

I do believe this problem is mainly related to latest drivers, since Linux runs it fine.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Weird Problem - FPS crash when moving the screen

Post by Forboding Angel »

vista ultimate 64bit...

Why would you even bother running vista in 32bit? You would be better off with XP at that point.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Weird Problem - FPS crash when moving the screen

Post by rcdraco »

There is a way to get OpenGL to work in vista, ATI doesn't have a video card with nice openGL support, unless you're willing to pay $150 or more, that's why they're alway cheaper. :P
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Weird Problem - FPS crash when moving the screen

Post by REVENGE »

rcdraco wrote:There is a way to get OpenGL to work in vista, ATI doesn't have a video card with nice openGL support, unless you're willing to pay $150 or more, that's why they're alway cheaper. :P
...wut...

I run Vista in 32bit because I have 2GB of RAM and driver support in 64bit is lose. Windows 7 now plz.
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