New stats system - Page 3

New stats system

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: New stats system

Post by el_matarife »

Well, the network graph clearly shows there is something going on with the network connection at the ISP level. Also, I assume these times are GMT?
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bibim
Lobby Developer
Posts: 959
Joined: 06 Dec 2007, 11:12

Re: New stats system

Post by bibim »

el_matarife wrote:Well, the network graph clearly shows there is something going on with the network connection at the ISP level.
You're speaking about the packet loss showing in ICMP ping graph ? I think it's a peering problem. My own connection is also monitored in a private section and I rarely have packet loss on my side...
el_matarife wrote:Also, I assume these times are GMT?
Times are UTC/GMT +1.
Last edited by bibim on 28 May 2008, 15:45, edited 1 time in total.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: New stats system

Post by Guessmyname »

Image

...
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: New stats system

Post by Peet »

I wonder who made that one :P
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: New stats system

Post by Otherside »

more distubring is the fact thats theres 2 more alphabet soup mods

valanced annihilation and ultimate annihilation
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bibim
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Joined: 06 Dec 2007, 11:12

Re: New stats system

Post by bibim »

Ok so I've scheduled automatic hourly exports of global spring stat graphs since it seems some people are interested.
Here they are.
Last edited by bibim on 17 Aug 2009, 00:51, edited 1 time in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New stats system

Post by smoth »

NEAT! we can finally get a look at the trends over the years!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: New stats system

Post by NOiZE »

Awesome!!!

Almost deserves a newspost?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: New stats system

Post by CarRepairer »

New new stats system even newer than before! Now with 25% more newness.

http://tracker.caspring.org/stats/view2.php

Features resizable charts. Click on the 30 day chart to see the pie breakdown for any day. Requires flash and javascript.

More to come.
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bibim
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Joined: 06 Dec 2007, 11:12

Re: New stats system

Post by bibim »

CarRepairer wrote:More to come.
Nice =)
Since these graphs are dynamic, I think it would be even better if there were some checkboxes that would allow you to select which data you wanna see on the graph.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: New stats system

Post by CarRepairer »

My apologies. It seems some of the data over the past couple of days is borked. Website went down for a few hours and now the charts are unhappy since some of the data is missing.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: New stats system

Post by el_matarife »

CarRepairer wrote:More to come.
I assume you're doing one for popular maps too? I'd love to see a list of every map / mod combination played in the last 24 hours or one week or 30 days, sortable by map name, popularity in terms of minutes played, etc.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: New stats system

Post by CarRepairer »

el_matarife wrote:
CarRepairer wrote:More to come.
I assume you're doing one for popular maps too? I'd love to see a list of every map / mod combination played in the last 24 hours or one week or 30 days, sortable by map name, popularity in terms of minutes played, etc.
Haven't gotten around to it, but Licho included maps in his stat compilations so it can be done, eventually. As of now, some of the data is wrong for the times the server was down. It's easy to tell since a couple days appear to have a sudden drop in players. I assume part of this is due to the time the server was down for a whole day.
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