(Pre)release of some TA associated models

(Pre)release of some TA associated models

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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

(Pre)release of some TA associated models

Post by azaremoth »

I have decided to release some TA related models. Originally I made them for Final Frontier but they could fit nicely in all TA based mods (BA, CA, XTA, whatever...). The brownish textures of the Arm models was replaced with grey ones to make the models match better.

All textures are 256x256 (.png) and the models are somewhere <1000 tris.

You can change the content to your pleasure. The only thing I want is to get full credit for the models and textures, if you decide to use them in your non-commercial mod(s).

Image
^^ as you can see Shadows still don't work (again) on my ATI Card. And I can't find the drivers that worked... :roll:

If there is any interest - pm me. Get it while it is hot!


edit: Uh - I forgot to mention that the cob-scripts are pretty ready for use - all animations work. Maybe I didn't do it the most easy way always... I am a better modeler than a scriptor ;)
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: (Pre)release of some TA associated models

Post by Saktoth »

Excellent, really high quality work Az. So glad you've finally dropped the 'asking you to edit them' requirement, that just makes it impossible to work in an open source mod when we have to ask you to do something as small as resizing the model or such and cant do it ourselves.

We're currently tossing up to see if the non-commercial requirement will be a problem (It might exclude us from being included in ubuntu repos or such), but ill be lobbying to see these in CA.
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