Random WIP 2006-2011 - Page 98

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Otherside
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Re: Random WIP

Post by Otherside »

as far as i know the arm kbots will be themed around the spherebot style

the core kbots dont have any real direction atm. the only remodel is smoth's morty, Tho Mecha/steampunk/goth was the original idea
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smoth
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Re: Random WIP

Post by smoth »

Otherside wrote:Tho retarded was the original idea
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Otherside
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Re: Random WIP

Post by Otherside »

tell that to sak :P
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smoth
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Re: Random WIP

Post by smoth »

sak goth/steampunk is retarded in a high-future game with giant stompy robots. Steampunk is around the time of blackpowder weapons. NOT nanomachines.
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Pxtl
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Re: Random WIP

Post by Pxtl »

smoth wrote:sak goth/steampunk is retarded in a high-future game with giant stompy robots. Steampunk is around the time of blackpowder weapons. NOT nanomachines.
I think the point is the heavy-metal look. Not necessarily that literally the thing is powered by a coal-fired furnace. Think the difference between Final Fantasy VI and Final Fantasy VII - steampunk to cyberpunk, but tons of the steampunk elements got carried over into the cyberpunk setting.
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Neddie
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Re: Random WIP

Post by Neddie »

FFVII isn't cyberpunk.
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Pxtl
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Re: Random WIP

Post by Pxtl »

neddiedrow wrote:FFVII isn't cyberpunk.
Just because it was full of fantasy elements and didn't have characters connecting their brains to the internet doesn't mean that Shinra wasn't obviously inspired by things like Blade Runner and other typical cyberpunk art.

I mean for pete's sake, for most of Shinra the villains are corporate guys in suits. How much more Cyberpunk do you want?
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smoth
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Re: Random WIP

Post by smoth »

ffVII was steampunk with gay added in.
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smoth
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Re: Random WIP

Post by smoth »

if they are going to make the core heavy metal looking then they need to look at 40k which has all the grimdark they could want.
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Neddie
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Re: Random WIP

Post by Neddie »

While the setting of the game is dystopian, I contend that it is not cyberpunk in character, though it may draw upon sources. I do not limit cyberpunk as a concept to the guidelines of Neuromancer - nevertheless, Final Fantasy VII lacks too many elements in my opinion - the level of technology, the productive state, the density of population, the collapse of tradition, the generation of a technocracy, individual specialization...

The world is largely empty, and there are tremendous illogical gaps in sophistication between linked technologies... energy refinement, cryogenics and genetic manipulation are all highly developed, yet planetary transport, warfare and the space program are distinctly crude. There is no dissociation from tradition one sees in Cyberpunk either - families remain close, the social structure is not clearly stratified, religion divorced from technology remains important...
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Pxtl
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Re: Random WIP

Post by Pxtl »

I was referring to the art specifically, not the setting.
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Neddie
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Re: Random WIP

Post by Neddie »

Pxtl wrote:I was referring to the art specifically, not the setting.
Well, the concept artwork is fantastical and essentially the same as that of the sixth game. The practical play graphics are a butchered mixture - you can even detect some Aboriginal influence if you look close enough.
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Otherside
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Re: Random WIP

Post by Otherside »

Image

pew pew

moved pieces in position to show fire mode
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smoth
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Re: Random WIP

Post by smoth »

despite the fact that it looks like some sort of plasma mech....

and the fact that there are all kinds of things wrong with the geometry...

and that I think otherside is a douche...

It looks a bit better.
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Pxtl
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Re: Random WIP

Post by Pxtl »

Well, if we're critiquing seriously, and after hearing about the theme, I guess I'll give it a go:

It's a nice looking mech. I woudln't mind playing a game with those things in it, and it's especially nice that you're including open-close for the weapons, something that far too few modelers do.

That being said, didnt' we just have an argument about the heavy-metal/steampunk theme for the not-core faction? The only thing heavy/steampunk about that is the dark colouring and the sinister inclination of the "head".

It looks like you're trying to round the edges but avoiding it using low-polies. If the edges were more smooth, it would pass nicely for a support-unit to back up the SphereBot, which isn't really the desired goal, is it?

To me, a proper "heavy-metal" look involves avoiding any curves except for gas-tanks and pipes, at least for mechs (armor is a different story). Surfaces can be detailed, but tend to be very orthogonal. Rather than enclosing lots of small assemblies for complicated articulated points, you get big floating plates and boxes of armor to cover the whole region in a half-assed manner.

Of course, I have neither the time nor motivation to model any such a thing, so I should really just shut up. But other posters have mentioned - see the Marine and Orc mechs/vehicles from Warhammer 40k.
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Otherside
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Re: Random WIP

Post by Otherside »

i also mentioned a mecha theme

i am well aware of the 40k universe (collected space marines and tyranids when i used to play) and i like some of the ideas (id like to see arm follow a tau like style in terms of vehicles)

but for core the design isnt really set in stone yet so im just trying to mess around :P, Also i really like how old storm looked and tried to adapt it alot to a newer style. But not much can be said till its textured...

Also the steampunk/goth style isnt really been taken fully with core as the mr D remake's arent anywere near that style. So i think core kbots atm will have the style of the person who wishes to take on the task of modelling them :S
Saktoth
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Re: Random WIP

Post by Saktoth »

We're trying to avoid 40k just because its so well known, but you can see the influences in this concept piece:
Image

If you think steampunk is a bad influence for core, im actually going an art deco direction for arms buildings. >_<
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Pxtl
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Re: Random WIP

Post by Pxtl »

Saktoth wrote:We're trying to avoid 40k just because its so well known, but you can see the influences in this concept piece:

If you think steampunk is a bad influence for core, im actually going an art deco direction for arms buildings. >_<
Actually, looks more like some Kevin Long Rifts stuff than Warhammer.

eg: http://www.geocities.com/TimesSquare/La ... timax2.gif
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smoth
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Re: Random WIP

Post by smoth »

saktoth I can model that :P
Saktoth
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Re: Random WIP

Post by Saktoth »

Thats the Core commander, of which we already have an OTA based but IP free and s3o'd variant of pretty high quality.
There is also the Outlaw:
Image
And misc other units:
Image

And a bunch of other concept art.

Not all of its finalized and you can see how core and arm styles progress from a 40k dreadnaught/eldar style in this picture to something like the commander picture which is the most recent.
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