BloX
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Re: BloX
I am strangely attracted to this mod, must be the simplicity. Each block (Blox) has a clear role. You combo the blocks together to get a unit that suits your needs. Anyways it very cool.
Didn't read the whole thread; would one of the intention of this mod to become the ultimate mix and match "make your own unit/s"? Built by combo-ing different components together.
And I said it earlier in chat, but to repeat. Its very very very slow atm. Know it's a design choice, but there's literally nothing to do at times but wait. =/
Didn't read the whole thread; would one of the intention of this mod to become the ultimate mix and match "make your own unit/s"? Built by combo-ing different components together.
And I said it earlier in chat, but to repeat. Its very very very slow atm. Know it's a design choice, but there's literally nothing to do at times but wait. =/
Re: BloX
You mean a mod like this(did not know about BloX when I made this topic) - viewtopic.php?f=14&t=14387Sertse wrote:I am strangely attracted to this mod, must be the simplicity. Each block (Blox) has a clear role. You combo the blocks together to get a unit that suits your needs. Anyways it very cool.
Didn't read the whole thread; would one of the intention of this mod to become the ultimate mix and match "make your own unit/s"? Built by combo-ing different components together.
And I said it earlier in chat, but to repeat. Its very very very slow atm. Know it's a design choice, but there's literally nothing to do at times but wait. =/
With tons of ideas listed like this? - http://spring.clan-sy.com/wiki/Kustorion
Though that won't be going anywhere, because I'm waiting for Zpock's lua script, which has not been done yet. Though I could start making units...
And most likely I should rethink some of the ideas, mostly the turret count and how to place them on units...
I just tried to launch BloX BTW and it did not work on newest stable and SVN Spring version after starting the game...
Re: BloX
This part of your post will be difficult to understand. clarify round pixelsrcdraco wrote:256x256 exists because there is no round pixels, make my pixels round and I can use 128x128 if paint.net rounded the pixels, wings3d doesn't sharpen it.
Re: BloX
Blok blok blok is what the texture does, since the pixels are square it says let's make it ugly, since ingame rendering is done much sharper, you'll see the straights, but you see it like steps when I try to angle it, the only other way to fix it would be for me to make ALL of my textures bend inward to be straight edged, which would could have weird effects on the UV map I think.
Re: BloX
you are using a brush with no feather/aa which is something that paint.net lacks and one of the few reasons I still use gimp at work.
All pixels are square, however, some things like AA or blending can take an average of what you call the steps(hard edge) producing a soft edge by bluring pixels.
I assure you I have no round pixels in gundam here is an old texture to prove it:

(not visible in IE)
All pixels are square, however, some things like AA or blending can take an average of what you call the steps(hard edge) producing a soft edge by bluring pixels.
I assure you I have no round pixels in gundam here is an old texture to prove it:
(not visible in IE)
Re: BloX
You know, if you want models to be perfectly flat-shaded, the BloX ones are so low-poly that you could probably just make each flat-shaded region its own polies with their own texture. Yes, it'd be wasteful and cumbersome, but you've got the resources to burn and you'd get the hard edges you desire.