Making fps mode 3rd person...

Making fps mode 3rd person...

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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Making fps mode 3rd person...

Post by Kixxe »

Ever tryed going into FPS camera and tracking a unit?
Really cool, isent it?

My suggestiong is to ither replace the ''old'' fps mode with a 3rd person one, or add an option for it to be done. It wouldt be hard to change anyway, since you really just gotta make the unit visibole, and edit the camera a litte.

Mouse moves camera and turret, and and moving the mouse up/down makes the turret go up or down. (should be inverted?

For things like artilery, maybe a ''crosshair'' is showed on the ground, and thats the location you aming for.

Planes have their crosshair infront of them at all times ,and the camera follows it a bit like the current Fps camera and tracking does. (camera leans when turning and stuff.

Whatcha think?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

It'd be really cool, but I don't know whether it would happen.

I'm thinking this first person mode, which was only included as a fun gimmick by the SY's (when SJ had nothing better to do, if I remember correctly), is causing them more headaches than it was worth, because so many people have latched onto it as a favourite central game feature.

The best way to get this implemented is likely to convince one of the peripheral coders to get it in, rather than the SY team.

That being said, I do think it would be very sweet, and could encourage various game types down the track.
I wouldn't think it would be *that* hard to implement; simply hijacking the "track" function, locking the camera to face forward, and hooking it up to the FPS mode, without the FPS camera view (but with the HUD).
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

well tbh spring is a open-source game, the SY's are supposed to react to the wants of the community! (not that they don't, just arguing with a point you made)
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

acctually open-source is more of a "this is the program we wanted to make, if you like it, use it, if not, fix it yourself" I mean, look at linux
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Min3mat wrote:well tbh spring is a open-source game, the SY's are supposed to react to the wants of the community! (not that they don't, just arguing with a point you made)
Your are quit wrong in my opinion...man they are not the comunity slave :)
And they are making what they like.
They release it open source for not doing that things of stuff, and let intrested people doing it.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Min3mat wrote:well tbh spring is a open-source game, the SY's are supposed to react to the wants of the community! (not that they don't, just arguing with a point you made)
No, spring being an open-source game means the community is supposed to learn C++ and starts coding the feature they want themselves.

Have I already said how pressing T while in FPS camera mode brings a third person view, but without the FPS control? That show how little needs to be done for a third person view first person control mode.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Have I already said how pressing T while in FPS camera mode brings a third person view, but without the FPS control? That show how little needs to be done for a third person view first person control mode.

No, but i did.
Ever tryed going into FPS camera and tracking a unit?
Really cool, isent it?
:P
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I'd suggest a toggle for 3rd and 1st person mode.

I like the 1st person mode, but I don't like that they are restricted to OTA unit movement of turn left, right and forward, the turret should move along with the mouse too, but those are things people from the community could probably do.

As for community pressure, I had a lot of pressure to release TAWD, and when I did it had some stupid sync errors from hell...ugh...never rush a release...
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Sigh, i suppose i could take a look at it :P

No promises though >_> my ability level is only slightly better than Gnome's ( and Gnome knows this and will not kill me for it :P )
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

GrOuNd_ZeRo wrote:I'd suggest a toggle for 3rd and 1st person mode.

I like the 1st person mode, but I don't like that they are restricted to OTA unit movement of turn left, right and forward, the turret should move along with the mouse too, but those are things people from the community could probably do.

As for community pressure, I had a lot of pressure to release TAWD, and when I did it had some stupid sync errors from hell...ugh...never rush a release...
Public beta is WAY better for hunting down that kind of sync error bug testing kind of stuff then private beta's are. I know it sucks to release a cruddy build, but chances are the reasonably stable build there is out right now would be nowhere near where it is right now if you had never opted for a fast release.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Thanks swift for the insight, you are quite right though...I have to swallow my pride more often...
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