New stats system
Moderator: Moderators
Re: New stats system
This should all be intergrated in something lol,like a lobby and not just sit as a lonesome link in some forum page.
well done.
well done.
Re: New stats system
Note that graphs dont show real data for last 20h now due to rights problem on server, but data are gathered and this will be fixed.
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: New stats system
i thought Tired annihilation was bigger than that...
Re: New stats system
I would like to request grouping for Fibre, Star Wars, Final Frontier and COMShooter. Also, something seems to be iffy with the colours chosen, sometimes the same colour appears in adjacent entries...
Re: New stats system
Grouping done..as for colors.. those are random .. I dont think I can come out with 20+ hand made unique colors :)
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: New stats system
New Mod stats system just got even newer:
http://tracker.caspring.org/stats/view2.php
Comments welcome.
http://tracker.caspring.org/stats/view2.php
Comments welcome.
Re: New stats system
Spiffy! Srry not much else. Would like map stats tho, if possible.CarRepairer wrote:New Mod stats system just got even newer:
http://tracker.caspring.org/stats/view2.php
Comments welcome.
Re: New stats system
Quite nice! Would be interesting a line graph with the evolution in time of the mods... (to see how fast CA rises
, or how constant XTA is
)


Re: New stats system
The problem here is that this displays the minutes played when what the user expects is the number of battles/games played.
It would be so easy to spoof these statistics.
It would be so easy to spoof these statistics.
Re: New stats system
Player minutes are better than games played. It more exactly represents size of the community. Games played can be skewed even more easilly by starting 1v1 games quickly :)
Re: New stats system
I think somebody determined could spoof any statistics.AF wrote:It would be so easy to spoof these statistics.
But anyway I think that more statistics are more fun

Re: New stats system
I've just linked my Spring bot with my RRD supervision system, here are some of the graphs I obtained 













Re: New stats system
Wow, very nice :)
Btw - regarding people "waiting for game" you have to look at game state of people in the game not just the host itself. People with wine tasclient or some springies are set in a way where they appear to be not in game when game is running.
Btw - regarding people "waiting for game" you have to look at game state of people in the game not just the host itself. People with wine tasclient or some springies are set in a way where they appear to be not in game when game is running.
Re: New stats system
Hum I don't think I can consider a battle is running just because one of the non-host player is set as in-game. It could be that he is watching a demo, or just he didn't close Spring at previous game end for example :/
Actually, here are the rules I applied to produce these graphs:
The "battle size" for running battles is the number of non-spec players when the game started.
The "battle size" for waiting battles is the maxPlayers parameter set when opening the battle.
A battle is running if the founder is in-game.
A player is playing if he is in a battle, and the battle founder is set as in-game, and the player is set as in-game.
Actually, here are the rules I applied to produce these graphs:
The "battle size" for running battles is the number of non-spec players when the game started.
The "battle size" for waiting battles is the maxPlayers parameter set when opening the battle.
A battle is running if the founder is in-game.
A player is playing if he is in a battle, and the battle founder is set as in-game, and the player is set as in-game.
-
- Posts: 933
- Joined: 27 Feb 2006, 02:04
Re: New stats system
You should make these web available somewhere, it'd really be nice to have a good graph of Spring users on at every time period. It'd be especially nice if we managed to keep those stats for a 4 or 5 week period, so it would be easy to see how many more players we get on weekends, or how many show up on holidays.bibim wrote:I've just linked my Spring bot with my RRD supervision system, here are some of the graphs I obtained![]()
Re: New stats system
We could host it on CA server..
we also have data needed to construct at least mod graphs spanning many months to past (hour by hour) and I can change tracker to dump more data.
we also have data needed to construct at least mod graphs spanning many months to past (hour by hour) and I can change tracker to dump more data.
Re: New stats system
My RRA are currently set to keep data on one year so it should be ok =)el_matarife wrote:You should make these web available somewhere, it'd really be nice to have a good graph of Spring users on at every time period. It'd be especially nice if we managed to keep those stats for a 4 or 5 week period, so it would be easy to see how many more players we get on weekends, or how many show up on holidays.
I opened a temporary restricted access to my supervision system here if you wanna take a look (l/p: spring/spring), but I can't let it open :/ . However I can upload somewhere some of these graphs automatically everyday/week/month if needed as they aren't very big...
edit: access closed, link removed
Last edited by bibim on 27 May 2008, 10:03, edited 1 time in total.
Re: New stats system
Great great stats! Nice work! Please upload them somewhere...