problem of balistic=1 limits

problem of balistic=1 limits

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emmanuel
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Joined: 28 May 2005, 22:43

problem of balistic=1 limits

Post by emmanuel »

after a short study it s apears :
that balistic=1 permit only 0° to 45° angular fire
mortar can t use vlaunch=1
vlaunch=1 not suport accuracy
at result :
if you want use an (in)accuracy game you can only use weaponvelocity between 300 and 500(or 600)
because if velocity is more than 500(or600) the shoot have minimal distance (but the unit move back for try (and goal!!) to hit
noartillery in ta!!!
novlaunch
nocluster (but a weapontype2 feature...)
...
all weapon hav same speed ...(1to2 factor)
and i hav not study the droped but many problem seem exit too
...but it seems no another game have the corpses features...
Torrasque
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Post by Torrasque »

ok
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SinbadEV
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Post by SinbadEV »

emmanuel should set up his own wiki page... I mean, that's some deep s*** right there.
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jcnossen
Former Engine Dev
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Post by jcnossen »

lol @ replies :D

I think emmanuel is better off writing his message in french and using babelfish to translate
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emmanuel
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Post by emmanuel »

i not see weapon in wiki pages
and can edit because my englissh is poor
is some one want talk about weapon ?
maybe the weapon engine can be improved?
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emmanuel
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Post by emmanuel »

essayez vous meme de traduire dans "babelfish un texte puis de le retraduire a nouveau et vous serez surpris du resultat !!!

try same to be translated in "babelfish a text then to retranslate it has new and you will be surprised result!!!

essayez m├â┬¬mes ├â┬á traduire dans le "babelfish un texte puis pour le retraduire a nouveau et vous serez r├â┬®sultat ├â┬®tonnant ! ! !

try same to translate in the "babelfish a text then to retranslate it has new and you will be astonishing result! ! !


Traduction Babel Fish Aide

In English:

in nontecnical as these that stay understendabl but for talk about .fbi .3do ...
SJ
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Post by SJ »

hightrajectory=1 ?
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

LOL no shit SJ, now why didn't they think of that :P

The only problem I have with ballistic weapons is that they don't support models, Flozi might agree, would be nice for custom tank shells, grenades and artillery (Conventional and MLRS).
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Yes I do! :P

The way HighTrajectory=0/1/2; works though is perfect. :-)
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SinbadEV
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Post by SinbadEV »

bouncing grenades would teh-rock...

RE: emanuel

beaucoup de nous peut lire francais osi...
Last edited by SinbadEV on 07 Sep 2005, 05:32, edited 1 time in total.
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Dragon45
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Post by Dragon45 »

Emmanuel why dont you just post in French and our resident Frenchies can translate the important bits (zwzsg, and the other guy who posted above me) >_> because i am not understanding a single word you're saying.
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

GrOuNd_ZeRo wrote:LOL no shit SJ, now why didn't they think of that :P

The only problem I have with ballistic weapons is that they don't support models, Flozi might agree, would be nice for custom tank shells, grenades and artillery (Conventional and MLRS).
I was wondering why the misslers shot big ugly plazma rounds :P
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

MLRS would be close to useless if they fired their missiles straight, they would be prone to hit hills and worse, your own units, so the plasma balls is ugly but necesary.
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mother
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Post by mother »

GrOuNd_ZeRo wrote:MLRS would be close to useless if they fired their missiles straight, they would be prone to hit hills and worse, your own units, so the plasma balls is ugly but necesary.
Hey, you know that the MLRS supports TACMS right? A different model using the XTA EMP definitions should work almost perfectly.[/url]
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

Dragon45 wrote:Emmanuel why dont you just post in French and our resident Frenchies can translate the important bits
Because then Dutch would starts talking dutch, Swedish would starts talking swedish, Indonesian would starts talking indonesian, and the Babel curse would kill these boards.
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SinbadEV
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Post by SinbadEV »

Yeah, that whole Babel thing... that's one of the things I just don't understand about God... I'll have to ask him when I get there to heaven... be like "Yo Big G, what was up with that Babel stuff? I mean "If as one people speaking the same language they have begun to do this, then nothing they plan to do will be impossible for them."? What's up with that dude? Don't you want us to achieve anything?"

Though in retrospect, when you get down to it, it seems like Christianity is all like "Do what God wants you to do", so being able to achieve our own goals without any difficulty would probably be counter-productive to that aim.

http://www.biblegateway.com/passage/?se ... version=31;

Yeah... all speaking the same language is probably a good thing... but it does limit the talent pool to some extent... Oh well... we'll see...
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

-hiss- bible quotes! -hiss- :p

i'd love that ATACMS, but I really want bomblets to be supported I.E. cluster bombs on Ballstic/guided rockets or on Bombs and guided bombs, that'd be awesome.

doesn't the EMP launcher fire 100% vertical? that'd look a bit odd :P
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mother
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Joined: 04 May 2005, 05:43

Post by mother »

Take a look at http://www.fileuniverse.com/?p=showitem&ID=1462.. It's got the ATCAMS MRLS + changes to the 35mmaa, AIM-9, and AT-16.
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emmanuel
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Post by emmanuel »

ok desormais j ecrirais dans le language que je maitrise
on ne peut confier de messages tecniq a babelfish

bo
apres une petite etude il aparait que:
la seul maniere que les tirs ne soit pas parfait et se dispersent est d utiliser balistic=1 et accuracy=0 a 64000 (en fait 4000 est usable sinon ca devient ridicule)
mais la visee ne depasse pas 45° et minbarelangle n accepte que des valeurs negative(-0 a -64000) donc pas d artilerie type mortier
en suplement il aparait que en deca de weaponvelocity 300 les tirs ne depassent pas 200pixel environ et que si weponVelocity est superieur a 500 ou 600 se cree une distance minimum que heureusement les unites corige en se reculant (quand elle sont mobiles!)
bref c est une catastrophe ce moteur system mais tant qu il n y auras pas d autre pour proposer des epaves(corpses) recyclable je reste dessus
voila
a propos des sous munition (cluster skeet belouga etc...il existe une fonction weapontype2 mais mes essais ont ete infructueux
soi disant cette fonction serait inoperante et jamais elle n aparait en exemple mais je prefere ne pas y croire (l espoir fait vivre!)

skeet is good for you ! (complex militaro_industriel)
Torrasque
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Post by Torrasque »

Franchement, si tu ├â┬®crivais des phrases correctes (je dis au niveau du sense, l'orthographe ce n'est pas crucial) peut-├â┬¬tre que l'on pourrait t'aider.

Il me semble que tu n'a pas compris le 10eme des possibilit├â┬®s de spring, tu te lance dans une id├â┬®e, et si cela ne marche pas, tu ne cherches pas d'autres solutions, ou alors tu critiques tout ce qui te passe sous la main)

Demande peut-├â┬¬tre de l'aide a Zwzsg (d├â┬®soler^^) ou regarde ce qu'il arrive a faire.

La vis├â┬®e ne d├â┬®passe pas 45 degres...tu a d├â┬®j├â┬á jouer? alors comment cela se fait que des unit├â┬®s tires a 90 deg├â┬®s dans le jeu?

Sinon, que pense tu du moteur de Total Annihilation?
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