Vehicles stuck in vehicle plant

Vehicles stuck in vehicle plant

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Harm
Posts: 18
Joined: 13 Jun 2005, 12:51

Vehicles stuck in vehicle plant

Post by Harm »

it happened with flashes in 3 of my games yesterday (out of like 15-20 games, each 1-3 vehicle plants)

maybe its a pathfinding bug?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i hav that happen too, however when u take control of the vehicle (FPS mode) u can drive it out of the plant
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

had this happening, too.

Its hightly annoying....
Harm
Posts: 18
Joined: 13 Jun 2005, 12:51

Post by Harm »

NOiZE wrote:i hav that happen too, however when u take control of the vehicle (FPS mode) u can drive it out of the plant
never tried the FPS, but if it fixes it its very cool!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

it does not fix the issue, it's just a work around..

select your unit, press "c", drive your unit out of the plant using the arrow keys
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I think it happens when the unit under construction is told to attack something that dies before the construction is finished.

Happens to me lots of time, because I keep using Ctrl Z.

I gives me a nice refreshing view to hop into the tank and manually drive it out while my base is under attack, but it's annoying when I expect my factories to keep pumping unit and they are jammed.
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

It's not just attacking order; any orders that are queued while the unit is still being build can mess up the pathfinding.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

put a rally point just in front of the factory and when giving units ALWAYS hold shift. that continious flow of units is important ya know :D
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

this stuff works but doesn't really propose a way to fix the bug... hey.. maybe we could teach units to BACK UP and try again when they get stuck somewhere... like a 3 point turn... I don't know...
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

Min3mat wrote:put a rally point just in front of the factory and when giving units ALWAYS hold shift. that continious flow of units is important ya know :D
That should be hardcoded into Spring. First thing a unit does: get out of the factory. Only after that it's time for other commands.
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

colorblind wrote:
That should be hardcoded into Spring. First thing a unit does: get out of the factory. Only after that it's time for other commands.
Hear hear! I agree. This would also fix the issue with my stupid f!@#ing construction units deciding to build that flak right next to the factory they are in from in the factory yard, and thus stopping the entire factory queue until they finish their little project.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

you are making a AI as well? how many are being made! lol! choice is good tho keep it up! :D
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