Not AK get to texturing GMNS model.

Not AK get to texturing GMNS model.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Joined: 13 Jan 2005, 00:46

Not AK get to texturing GMNS model.

Post by smoth »

Image
Click for larger.

Yeah, so since I was bored today and drew a bunch at work.... here is a new AK. Now before someone says something about the "barrel" not existing remember that this is a laser toting kbot, so thos cylinders only represent a laser's housing, the weapon would actually fire out of the front where there would be a lens.

Anyway, yeah... oh and the drum is a battery filled with magical laser fuel.

*update* I will not bother any further, This model is too loved and my interpretation violates the anus of too many people. GMN did a more faithful replacement. If I wanted to make something that was true to the art I would have stuck with gundam rather then trying to do something creative and different while still keeping the spirit of the model. So I nominate GMN as my replacement for the core KBOT models.

I'll just do gundam. It seems creativity is a cancer around here.
Last edited by smoth on 26 May 2008, 17:51, edited 1 time in total.
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Otherside
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Re: AK ~1?

Post by Otherside »

looks cool are you gonna texture it and stuff or is it just an idea ?
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smoth
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Re: AK ~1?

Post by smoth »

maybe this weekend. It all depends on whether or not I can get gundam crap done.
Saktoth
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Re: AK ~1?

Post by Saktoth »

Is that really 600 tris? It looks.. lower.

It doesnt look much more complex than the TA ak.
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GBscientist
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Re: AK ~1?

Post by GBscientist »

It looks really good, but I have issue with the legs. They look rather flimsy and I'm not sure the reverse-joint knee fits with the AK.
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Snipawolf
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Re: AK ~1?

Post by Snipawolf »

GBscientist wrote:It looks really good, but I have issue with the legs. They look rather flimsy and I'm not sure the reverse-joint knee fits with the AK.

AK already has reverse joint knees...
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smoth
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Re: AK ~1?

Post by smoth »

Saktoth wrote:Is that really 600 tris? It looks.. lower.
The gun is fairly detailed, the legs are rounded at the ends rather then square..
Saktoth wrote:It doesnt look much more complex than the TA ak.
No WAY! yeah, well this is a unit people see a lot of, why would I unecessarily raise the poly count? I could make more details on the gun adding another 30-40 polies but I figure other things are going to suck up polies.

GBscientist wrote:It looks really good, but I have issue with the legs. They look rather flimsy and I'm not sure the reverse-joint knee fits with the AK.
The AK is a light kbot with skinny little chicken legs and reverse knees.




Hey peet, I called it didn't I!






ok, so lets see, I can fucking delete the model and you can be left with the old piece of shit. In fact if that is what you really want, fine, I'll not waste time making models people do not want. Enjoy your 10 year old content.
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Peet
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Re: AK ~1?

Post by Peet »

The proportions and shape are pretty much identical to the original's, and the extra detail is a major improvement over the original (which, iirc, is composed of several objects which aren't even attached to the others). The only improvement I can think of is removing the little ridge from the head and texturing it on instead...though that will only save about 15 polys.
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Neddie
Community Lead
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Re: AK ~1?

Post by Neddie »

Thumbs up.
Warlord Zsinj
Imperial Winter Developer
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Re: AK ~1?

Post by Warlord Zsinj »

I'm not a big fan of this design for the AK.

The proportions don't feel quite right, it's somewhat missing a dynamism that I typically associate with the AK, particularly with the angular proportions, triangular-prism-based guns, and the distinctive head.

Essentially what I'm saying is not that it's a bad design, just that it doesn't strike me as being like the AK, or even suiting the AK's role.

Also, I think the legs could use some extra fleshing out, even if it costs geometry.

There's a nice cavedog render of an AK around somewhere, but I can't seem to dig it up...

Did find this though:
Image

http://www.planetannihilation.com/image ... sdesrt.gif
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smoth
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Re: AK ~1?

Post by smoth »

:\

*edit*
you know, I think I'll just go kiss a bear before I bother to do another model for you guys. In fact I am going to shelf it and use it elsewhere. Keep your damn broken geomitry.

We had a perfectly nice PEEWEE that was replaced by an anime style mech... and no objections. I make a morty and people cry about it being gundam... when most of the influence was macross.. You know I don't fucking care anymore fine spring forum you win.
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TheBigPK
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Re: AK ~1?

Post by TheBigPK »

I like it.
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bobthedinosaur
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Re: AK ~1?

Post by bobthedinosaur »

cool. the ak needs a s3o

smoth if you want to screw around with one of my old attempts at an ak you can have this
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Last edited by bobthedinosaur on 23 May 2008, 07:08, edited 4 times in total.
Warlord Zsinj
Imperial Winter Developer
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Re: AK ~1?

Post by Warlord Zsinj »

Eh, I have the exact same opinion about the spherebot smoth. It's a cool design, but I don't think it looks anything like something in the peewee role ought too, and I don't think it fits the TA aesthetic at all (though I know CA is only working with what they have available).

Atleast yours looks like it would fit with the TA aesthetic - it just doesn't look like an AK, is all I was saying.
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bobthedinosaur
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Re: AK ~1?

Post by bobthedinosaur »

yeah i love the sphere bot model, but it just is not a pewee
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smoth
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Re: AK ~1?

Post by smoth »

I understand zsinj. However, I am tired of it. I could post a cube and go look here is a cube and people would rail it. The model I was doing was an interpretation of the AK. I figured that it was not interesting as the old model currently was.

The way I see things is that honestly the work I do is going to be hated and I will get pissed about it. So rather the do a lot of work so I can catch flak about it, I am just not going to bother. I thought about the redisgned unit for much of my time today and this was what I came up with. I have a sketch sitting in front of me.

simply put, I don't give a fuck about the old ta designs they are ugly and were made with low poly in mind more then they were made to a specific design. I think by and large many of the units are ugly and frankly I would not texture them as they look like shit to me. I redesigned this guy taking special care to preserve the function style and general proportions and shape..

however, as with all things in this fucking shithole any effort I make is met with hatred. So that is fine, I will stick to my animu mechs and quietly help with smaller things. I am tired of fighting this forum, I am tired of trying to do nice things and just getting greif. Now before someone trys to even compaire me to argh, I am not making some abstract wierd crap that doesn't have the same form or function. I looked at pictures of lasers and actuall filled a whole page of sketches..

whatever. This community knows so much they can fucking redo the shit.
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Otherside
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Re: AK ~1?

Post by Otherside »

i vote for redoing units and makign them different over doing faithful remodels of units that were restricted in design because of 11 year old technology

i like Mr D's work

but people really need to stop railing people who make model interpretations

people who keep bashing spherebot for not being a peewee clone and morty for not looking like ugly old morty need to be shot in the head for being morons. Why keep a dated ugly design when you can improve it ;S

i like this intepretation of the AK and glad it is different to the original (infact i would like if it deviated even more)

people really need to stop bashing people who remake models based on how they want it to look like

smoth never said it was an accurate rendtition 100 percent faithful to the original

the model is good and just leave it at that, stop bashing the model for not beign a carbon copy clone of the old dated AK

Mr D does good work but stop bashing people who try to deviate

thats just boring as hell :/ (i wish mr D deviated more)

Especially dont whine if ur not doing the models yourself , and someone is trying to do work on it that isnt even for personal gain for his own mod
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Forboding Angel
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Re: AK ~1?

Post by Forboding Angel »

Otherside wrote:i vote for redoing units and makign them different over doing faithful remodels of units that were restricted in design because of 11 year old technology

i like Mr D's work

but people really need to stop railing people who make model interpretations

people who keep bashing spherebot for not being a peewee clone and morty for not looking like ugly old morty need to be shot in the head for being morons. Why keep a dated ugly design when you can improve it ;S

i like this intepretation of the AK and glad it is different to the original (infact i would like if it deviated even more)

people really need to stop bashing people who remake models based on how they want it to look like

smoth never said it was an accurate rendtition 100 percent faithful to the original

the model is good and just leave it at that, stop bashing the model for not beign a carbon copy clone of the old dated AK

Mr D does good work but stop bashing people who try to deviate

thats just boring as hell :/ (i wish mr D deviated more)

Especially dont whine if ur not doing the models yourself , and someone is trying to do work on it that isnt even for personal gain for his own mod

I couldn't have said it better myself

/claps
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HeavyLancer
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Re: AK ~1?

Post by HeavyLancer »

I like the model, although the gun barrels would look better if they were a little bit shorter. Nice work on the legs, btw.
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CarRepairer
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Re: AK ~1?

Post by CarRepairer »

I'd be quite pleased if this replaced the AK in CA.
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