----UPDATED: Brazillian Battlefield

----UPDATED: Brazillian Battlefield

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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

----UPDATED: Brazillian Battlefield

Post by GrOuNd_ZeRo »

This map is made in Terragen and featured landscape similar to South America, it's foggy, cloudy, low winds and not too many trees, but many hills.

Here are some screenshots for your viewing pleasure.

minimap
Image

Rocky Hills and Grass
Image

Arm Commander and some trees
Image

http://www.fileuniverse.com/?p=showitem&ID=1468

New version available here.

Please note, there are alot more trees now :)
Last edited by GrOuNd_ZeRo on 09 Sep 2005, 02:36, edited 1 time in total.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

The terrain looks nice, and so does the heightmap; but it just looks a bit bland. There needs to be more interest on the map, such as variations in the ground and texture.

When features are working (not far off) it would be great to get some creeper or fern features to make it seem like a jungle :)
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Looks good, but could do with some grass.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

heh, I tried to add grass, but with no luck...I added specks of green channel 128 and nothing happens...
Durandal
Posts: 126
Joined: 05 May 2005, 16:27

Post by Durandal »

Erh ... that looks a LOT like mars. Only a lot better. Good work !
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Nice map. I don't have anything to criticize there.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

GrOuNd_ZeRo wrote:heh, I tried to add grass, but with no luck...I added specks of green channel 128 and nothing happens...
Doesnt that require a new TA version to work? ( i thought there was something to that effect in the cvs)
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

wow, Zw didn't have any criticism? -feels special-

well, as you might now I rarely make maps, so I don't know much about it, I guess i'll have too much grass if I compiled it in the older mapconv.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

It's a good map.
I've only one question : why is the extractor radius so big?
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

nice map, but indeed the extrator radious is too big
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I agree, did anyone have a problem with starting positions?
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i clicked on the minimap inside the lobby and could only see 2 start posistions
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well, I fixed that now, so the fixed and random start positions aren't so odd, I also reduced the extraction radius.

If any of ya tell me how to place grass, I will do that too, I use mMapConv, otherwise, i'll just leave the grass out for now.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Yeah... mother really needs to get himself a wiki page for his map conv program and document it... and then add links to it from other pages... and links to the FU page it's hosted at... and update the desription on FU... and stuff...
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

Uhm, the start positions are really rubbish. There are only start positions for team 1 and 6, so if you're with 2 players one gets placed at the edge of the map.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

hehe, check the title of the thread, I updated the file :)
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

would be nice if u updated the screens also then..

and u named the smf the same name..
Last edited by NOiZE on 09 Sep 2005, 17:39, edited 1 time in total.
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

GrOuNd_ZeRo wrote:hehe, check the title of the thread, I updated the file :)
Sorry, my bad. But the old one is still in the FU list.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well, I requested it deleted...lol oh well
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