smoth wrote:really? and springs video recording is faster? I think not. I found fraps to actually cause less of a performance hit for me and I am recording video at 1440X900.
Spring's video recording isn't faster but just nicely done...
With fraps you just capture what gets output on screen - if there is a bad performance your video will be showing bad performance at those scenes too. With the spring recording the entire simulation slows down...
So if you have a complex scene with insane details at high-res with a high-bitrate codec and you just get 2 fps then you still will get a nice 30fps video that is a wonderful capture of your scene as the simulation will slow down to match your 2 fps. So while fraps just would capture those 2 fps with the spring recording you'll get a perfect video as the game speed / the simulation will get adapted to your fps to you always a nice video showing 30 real "ingame" fps...
The problem now of course is that the sound isn't slowed down in any way like that so you can't just speed up the audio layer to get your sounds matching the video and that's what is asked for here (i.e. a method to somehow make an audio file that fits your video - however you want to do that)...