Core outro video unit guess - Page 2

Core outro video unit guess

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Otherside
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Re: Core outro video unit guess

Post by Otherside »

it is a can no doubt about it
bwansy
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Re: Core outro video unit guess

Post by bwansy »

It's been bugging me since the first time I saw it about 8 years ago: isn't it a bad idea to dgun another comm?
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Otherside
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Re: Core outro video unit guess

Post by Otherside »

what u mean bad idea its a common part of spring *A gameplay (except for in CA coms r dgun immune)
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Pxtl
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Re: Core outro video unit guess

Post by Pxtl »

Otherside wrote:what u mean bad idea its a common part of spring *A gameplay (except for in CA coms r dgun immune)
???

Umm, in OTA and almost every other TA mod, dgunning another comm ensures the death of your own because of the massive comm-death-explosion.

Which would be a particularly bad idea if you had the enemy on the run and at the brink of death.
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Otherside
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Re: Core outro video unit guess

Post by Otherside »

depends on how u do it if u atlas a com and com bomb each other it could resort in dgunning each other
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Forboding Angel
Evolution RTS Developer
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Re: Core outro video unit guess

Post by Forboding Angel »

In that case the Gimp (or was that downloaded too?).
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Zpock
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Re: Core outro video unit guess

Post by Zpock »

Gimp is from the expansion.
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SwiftSpear
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Re: Core outro video unit guess

Post by SwiftSpear »

Otherside wrote:what u mean bad idea its a common part of spring *A gameplay (except for in CA coms r dgun immune)
CA has absolutely zero relevance to a video about TA from the TA campaign. FFS, the comms only became Dgun immune in CA like 3 months ago.
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Otherside
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Re: Core outro video unit guess

Post by Otherside »

still a common part of spring gameplay :P

k ill use another example comes are immune in supreme commander
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Zpock
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Re: Core outro video unit guess

Post by Zpock »

It's kinda funny that the core campaign ends with a combomb.
bwansy
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Re: Core outro video unit guess

Post by bwansy »

Otherside wrote:what u mean bad idea its a common part of spring *A gameplay (except for in CA coms r dgun immune)
1. That video is from OTA, not Spring.
2. Spring is a game engine, not a game. You can't dgun a comm in FF, E&E, Gundam, Eternal Struggle, EvolutionRTS, Spring 1944, you name it.
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Otherside
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Re: Core outro video unit guess

Post by Otherside »

Spring *A gameplay << read it

i said nothing about spring as a game/engine watever dont need to explain myself ;P
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SwiftSpear
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Re: Core outro video unit guess

Post by SwiftSpear »

It has absolutely nothing to do with spring! It's a video of the TA Campaign ending. Spring is not TA, no spring mod is TA, supcom is not TA. In TA it's a bad idea to Dgun another comm, it's completely and utterly irrelevant of how good or bad an idea it is in any other game ever, because in TA it's a bad idea, and that video is ONLY relevant to TA.

It's not a fan video or something... that's the actual video that played at the end of the game.
bwansy
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Re: Core outro video unit guess

Post by bwansy »

bwansy wrote: 1. That video is from OTA, not Spring.
What Swiftspear said. I've been talking about OTA, why would someone mention Spring in the first place?
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Day
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Re: Core outro video unit guess

Post by Day »

because he's batshit retarded?
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Peet
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Re: Core outro video unit guess

Post by Peet »

When I dgunned the other com in WC3, there were 10 minutes of shiny but cheap-looking effects and then I won the campaign.
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Otherside
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Re: Core outro video unit guess

Post by Otherside »

sheesh people here over react im talking about gameplay so what if i mentioned spring seriously u say i troll ?? every post about my post is a troll
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Peet
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Re: Core outro video unit guess

Post by Peet »

Oh, gameplay...when I dgunned the ED player's flash rush in e2160 it gave me a strategic advantage which let me build mexes all over the map.
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Otherside
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Re: Core outro video unit guess

Post by Otherside »

luls at moderators complaing about trolling and doing it themselves

anywayz staying on topic

that deffo is a can but i think the size proportions are a bit off looks huge (sumo sized) but that could be because its in a bad camera angle
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Zpock
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Re: Core outro video unit guess

Post by Zpock »

It's the ingame proportions that are a bit adjusted to fit in the footprints while in the cinematics they can just scale it to whatever looks best. Imagine if they would make a cinematic showing a battleship and a tank, the battleship could easily be made much larger in the cinematics then the downscaled version you see ingame for practical reasons.

I noticed there is actually a second The Can in the movie, in the center at a longer distance so it's also hard to be sure especially with the crappy video quality, but the movement is definitely can-like.
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