Warlord Zsinj wrote:
I won't comment on balance, only visuals:
- too symmetrical! symmetrical maps are a cop-out, especially ones that are almost a pure mirror like this one! Keep the bunkers symmetrical, sure, but you can play with the hills a lot more
- I think the castle area could use more interesting texture approach; it seems a little flat. The warning stripes don't really sit well as something you would typically be putting around the border of a fortress...
- it seems like the resolution of the map bitmap needs to be increased; possibly doubled. Does this make the filesize unmanageable? [edit: sorry, I was in s3o mode for a second. Obviously this isn't possible]
I think these are issues that im not going to modify anymore. Making new heights would mean making new textures. As also, adding more textures would mean more work by hand.
Id like to concentrate on gameplay now since textures and heights are already made.
resolution of the bitmap in some areas are poor but that will stay also.
These points however have been noted for future map designs.
Whats interesting in lightning ?
The key issue for the next version is the problem with tree features. Tech1 units are not able to pass over them and they have to evade the features, unlike in regular trees units can just go over.
How they could be passed over ?