Bounce Explosions

Bounce Explosions

Requests for features in the spring code.

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Bounce Explosions

Post by Noruas »

When a weapon bounces bounce on terrain, it could be optional to make an explosion where it bounces, so like self D that spawns the weapon explosion, weapon bounce will call the explosion of another weapon in place

so like...

WeaponBounceExplosion=DECOY_COMMANDER_BLAST;

So wherever it bounces, the explosion will occur, and when it hits a target, it will explode like the weapon is supposed too.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Bounce Explosions

Post by imbaczek »

somebody's been playing the mother of all games again, huh? 8)
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Bounce Explosions

Post by Kloot »

weapon.fbi::bounceExplosionGenerator=myexplosion;
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Bounce Explosions

Post by FLOZi »

imbaczek wrote:somebody's been playing the mother of all games again, huh? 8)
Pong? :|
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: Bounce Explosions

Post by Noruas »

imbaczek wrote:somebody's been playing the mother of all games again, huh? 8)
No....I play the HARDEST MOD, and thought it could be useful.

Image
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: Bounce Explosions

Post by Noruas »

weapon.fbi::bounceExplosionGenerator=myexplosion; only does special effects anyway no?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Bounce Explosions

Post by manored »

imbaczek wrote:somebody's been playing the mother of all games again, huh? 8)
And what would this be? :)
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Bounce Explosions

Post by BrainDamage »

scorched earth off course!

(the 3D remake is even cooler http://www.scorched3d.co.uk)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Bounce Explosions

Post by manored »

May check it out sometime. Too adicted to dwarf fortress and assassins creed right now :)
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: Bounce Explosions

Post by Crayfish »

Wow. I remember playing that, or something really similar (Tank Wars?), on a BBC basic. It was awesome.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Bounce Explosions

Post by CarRepairer »

Brain Damage wrote:scorched earth off course!

(the 3D remake is even cooler http://www.scorched3d.co.uk)
I loved Scorched Earth back in the old DOS days.

:idea: Hmmmmmmmm we could do our own Scorched Earth 3D with ?A units (preferably CA units). Slash their movespeeds, spawn this here, spawn that there, one tank per player, some lua to upgrade weapons when you kill someone (like the "money" from the old game) and you're set!
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Bounce Explosions

Post by yuritch »

Spring FPS mode really doesn't allow for the grade of control required for this. At the very minimum you are unable to lock your weapon to a previous aim position while using mouse to look around - the weapon aim will follow the mouse thus making precise shooting very hard. Plus we have no control over muzzle velocity of our weapons.
In Scorch it was like this (suppose we are shooting simple ballistic things, no guidance attached and no funky effects like 'bouncing' screen edges or insane wind speeds): you aim (by providing barrel angle and muzzle velocity), you fire, then (if you miss) you adjust either the angle or velocity ('power') or both. Try that in Spring...
Some Scorch things would be interesting as Spring weapons however. Like Dirt Ball line of weapons that produced hills instead of making craters or Diggers that destroyed ground (and only ground) under the surface causing cave-ins. And MIRVs, of course - you shoot 1 shell, it splits into 5 independent warheads (9 with Death's Head) at the highest trajectory point, and (if using Heat Seeker guidance) each warhead can track tanks independently...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Bounce Explosions

Post by KDR_11k »

Meh, it's fairly easy to do a lua-based aiming system, the only problem is that the mouse cursor is limited to the screen boundaries but if you let the player adjust sliders that won't be a problem anyway.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Bounce Explosions

Post by Pxtl »

Ooh, a Spring Scorched Earth would be fun... plus, you could do a nice continuous-mode (non-turn-based) game too. Did anybody play Tyrian/DESTRUCT much? That was a cute simultaneous/squad based scorched earth, hidden inside Tyrian. Like simultaneous scorched, but you had a team of units, and you could control only one unit at a time - each weapon had a different rate of reload, and so you had unlimited ammo for everything.

For true Scorched (turn or synchronous) the engine would need per-player mod-options so you can have multiple "players" per-player, so you could hotseat it.
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