Bounce Explosions
Moderator: Moderators
Bounce Explosions
When a weapon bounces bounce on terrain, it could be optional to make an explosion where it bounces, so like self D that spawns the weapon explosion, weapon bounce will call the explosion of another weapon in place
so like...
WeaponBounceExplosion=DECOY_COMMANDER_BLAST;
So wherever it bounces, the explosion will occur, and when it hits a target, it will explode like the weapon is supposed too.
so like...
WeaponBounceExplosion=DECOY_COMMANDER_BLAST;
So wherever it bounces, the explosion will occur, and when it hits a target, it will explode like the weapon is supposed too.
Re: Bounce Explosions
somebody's been playing the mother of all games again, huh? 

Re: Bounce Explosions
weapon.fbi::bounceExplosionGenerator=myexplosion;
Re: Bounce Explosions
Pong?imbaczek wrote:somebody's been playing the mother of all games again, huh?

Re: Bounce Explosions
No....I play the HARDEST MOD, and thought it could be useful.imbaczek wrote:somebody's been playing the mother of all games again, huh?

Re: Bounce Explosions
weapon.fbi::bounceExplosionGenerator=myexplosion; only does special effects anyway no?
Re: Bounce Explosions
And what would this be? :)imbaczek wrote:somebody's been playing the mother of all games again, huh?
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Bounce Explosions
May check it out sometime. Too adicted to dwarf fortress and assassins creed right now :)
Re: Bounce Explosions
Wow. I remember playing that, or something really similar (Tank Wars?), on a BBC basic. It was awesome.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Bounce Explosions
I loved Scorched Earth back in the old DOS days.Brain Damage wrote:scorched earth off course!
(the 3D remake is even cooler http://www.scorched3d.co.uk)
:idea: Hmmmmmmmm we could do our own Scorched Earth 3D with ?A units (preferably CA units). Slash their movespeeds, spawn this here, spawn that there, one tank per player, some lua to upgrade weapons when you kill someone (like the "money" from the old game) and you're set!
Re: Bounce Explosions
Spring FPS mode really doesn't allow for the grade of control required for this. At the very minimum you are unable to lock your weapon to a previous aim position while using mouse to look around - the weapon aim will follow the mouse thus making precise shooting very hard. Plus we have no control over muzzle velocity of our weapons.
In Scorch it was like this (suppose we are shooting simple ballistic things, no guidance attached and no funky effects like 'bouncing' screen edges or insane wind speeds): you aim (by providing barrel angle and muzzle velocity), you fire, then (if you miss) you adjust either the angle or velocity ('power') or both. Try that in Spring...
Some Scorch things would be interesting as Spring weapons however. Like Dirt Ball line of weapons that produced hills instead of making craters or Diggers that destroyed ground (and only ground) under the surface causing cave-ins. And MIRVs, of course - you shoot 1 shell, it splits into 5 independent warheads (9 with Death's Head) at the highest trajectory point, and (if using Heat Seeker guidance) each warhead can track tanks independently...
In Scorch it was like this (suppose we are shooting simple ballistic things, no guidance attached and no funky effects like 'bouncing' screen edges or insane wind speeds): you aim (by providing barrel angle and muzzle velocity), you fire, then (if you miss) you adjust either the angle or velocity ('power') or both. Try that in Spring...
Some Scorch things would be interesting as Spring weapons however. Like Dirt Ball line of weapons that produced hills instead of making craters or Diggers that destroyed ground (and only ground) under the surface causing cave-ins. And MIRVs, of course - you shoot 1 shell, it splits into 5 independent warheads (9 with Death's Head) at the highest trajectory point, and (if using Heat Seeker guidance) each warhead can track tanks independently...
Re: Bounce Explosions
Meh, it's fairly easy to do a lua-based aiming system, the only problem is that the mouse cursor is limited to the screen boundaries but if you let the player adjust sliders that won't be a problem anyway.
Re: Bounce Explosions
Ooh, a Spring Scorched Earth would be fun... plus, you could do a nice continuous-mode (non-turn-based) game too. Did anybody play Tyrian/DESTRUCT much? That was a cute simultaneous/squad based scorched earth, hidden inside Tyrian. Like simultaneous scorched, but you had a team of units, and you could control only one unit at a time - each weapon had a different rate of reload, and so you had unlimited ammo for everything.
For true Scorched (turn or synchronous) the engine would need per-player mod-options so you can have multiple "players" per-player, so you could hotseat it.
For true Scorched (turn or synchronous) the engine would need per-player mod-options so you can have multiple "players" per-player, so you could hotseat it.