We have crater impulse and such... sooo

We have crater impulse and such... sooo

Requests for features in the spring code.

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

We have crater impulse and such... sooo

Post by Noruas »

Why not dynamic water rippling effects being called edited?
For Land
craterboost=1;
cratermult=1;
New Tag
makecraterimage=1; (will make image of crater on by default needed)

Possible water stuff.

waveboost=1;
wavemult=1;

or
waveheight=x; how high the wave is
wavewidth=x;how wide the wave is
wavetrench=x;how low the trench imbetween and before waves
wavefade=x; in porportion to last wave it can get smaller or larger
waveecho=x;how many waves are made
waveperiod=x; the rest between each wave
wavespeed=x;the speed at which the wave forms and moves
wavetime=x; How long each wave individual will last on average.


is this possible or is it too well hard coded? or could it be added to a edited bumpmapped water render as a second layer? :P
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