For Land
craterboost=1;
cratermult=1;
New Tag
makecraterimage=1; (will make image of crater on by default needed)
Possible water stuff.
waveboost=1;
wavemult=1;
or
waveheight=x; how high the wave is
wavewidth=x;how wide the wave is
wavetrench=x;how low the trench imbetween and before waves
wavefade=x; in porportion to last wave it can get smaller or larger
waveecho=x;how many waves are made
waveperiod=x; the rest between each wave
wavespeed=x;the speed at which the wave forms and moves
wavetime=x; How long each wave individual will last on average.
is this possible or is it too well hard coded? or could it be added to a edited bumpmapped water render as a second layer?
