How do I create a unit that reclaims but gets zero from it? - Page 2

How do I create a unit that reclaims but gets zero from it?

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: How do I create a unit that reclaims but gets zero from it?

Post by lurker »

rts/Lua/
Darn kids, get off ma' lawn.


I should have the gadget done today.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: How do I create a unit that reclaims but gets zero from it?

Post by Machiosabre »

has anyone said crushstrength yet? cause thats obviously the most awesome solution.

the only drawback is that cons wouldn't be able to build on wrecks, but why should cons do all the work, bulldozer micro!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: How do I create a unit that reclaims but gets zero from it?

Post by 1v0ry_k1ng »

just dont give the other sides builders the ability to reclaim and problem solved, canreclaim=0;
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: How do I create a unit that reclaims but gets zero from it?

Post by KDR_11k »

Yeah and how are they going to get rid of debries then?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: How do I create a unit that reclaims but gets zero from it?

Post by 1v0ry_k1ng »

units with the ability to crush wrecks? dummy weapons with a large AOE that strongly damages wrecks?
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