>>> New Map: King Of The Castle V2 <<<

>>> New Map: King Of The Castle V2 <<<

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Red Dragon
Posts: 37
Joined: 12 May 2005, 13:58

>>> New Map: King Of The Castle V2 <<<

Post by Red Dragon »

Finaly some decent textures! 8) See for yourself:

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And off course you can download the map from here:

http://www.phoenixworx.org/rd/KingOfTheCastleV2.zip

(Yes, zip with .sd7 and screenshots, sorry for that)
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I think this might just be personal, but the skybox dosent look good to me. The orange colour dosent seem... right witht the textures. But other wize the map is pretty good!
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

Zoombie wrote:I think this might just be personal, but the skybox dosent look good to me. The orange colour dosent seem... right witht the textures. But other wize the map is pretty good!
It doen't look like there is a skybox.... <goes and downloads>

Nope no skybox, its just the atmospheric settings in Spring.
Last edited by mother on 05 Sep 2005, 00:40, edited 1 time in total.
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Red Dragon
Posts: 37
Joined: 12 May 2005, 13:58

Post by Red Dragon »

Not all battles are conducted at noon or midnight....this one is in the at sundown :)

Don't you just love the twilight zone? 8)
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

wait! I thought that the atmo was a sky box! Whats a sky box then?
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Zoombie, what is ment is its not a custom skybox. As in an external one that has been graphted in some other progey.
Spring can renedr its own Skybox useing atmospherice settings...
For instance, a map with an external sky box is acidbridge... check that one.

aGorm
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Textures look much better. All we need are some ancient ruins features ;)
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well i have to say, one of my favofet things about this map, is that it is simply HUGE!

You have to play it to see just how HUGE this map is.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Textures are nice, but the fog is too dense for my taste.
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Red Dragon
Posts: 37
Joined: 12 May 2005, 13:58

Post by Red Dragon »

Ruins would be awesome.....they just can't be done using heightmap alone....as you could've seen i attempted to create something like barracks, but those kinda suck....

Now what would be really awesome would be REAL 3D objects, like bridges you can both cross over and underneath...

Hope pathfinding wouldn't mess that one up
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