I don't know how many things or actions trigger crashing for me. I haven't played against other players yet(Due to me forgetting how to play competetively.)(Although I've spectated one eight player game for a good long while before simply leaving.). I just know this much of what will crash spring for me:
When I try to damage an idle AI/idle commander, it crashes. This doesn't seem to happen though if I use an AI that functions with the correct mod(KAI I think.). But even without the correct AI(Like AAI.), the thing is though, I would never actually crash before.
When I hold ctrl + shift, and then place buildings, it freezes. Sometimes early on it might not, but later in a game(Against a functioning AI in BA.) it does. I'ld consider this to be rather game breaking alone.
So any help on why this is happening? I would greatly appreciate it.
My computer specs are:
Intel Core2 Quad CPU 2.40GHz
3328MB RAM
Nvidia GeForce 8800 GT 512MB(I heard on this forum that this card doesn't run well with Spring. Is that really the case?)
Windows XP Home
And also the infolog of my last game(Which ended with ctrl + shift building placement.), because I was told in lobby chat that I should submit this. I don't know if it helps or not, forgive me:
Code: Select all
Using script script.txt
SDL: 1.2.10
GL: 2.1.2
GL: NVIDIA Corporation
GL: GeForce 8800 GT/PCI/SSE2
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Section game\modoptions missing in file buffer
Using script Commanders
Map: Brazillian_Battlefield.smf
Mod: "Balanced Annihilation V6.21" from BA621.sd7
Became player 0
Client connected on slot 0
Connecting to server .
Loading all definitions: 0.601000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Analyzing map accessability "8"
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Reading estimate path costs
Analyzing map accessability "32"
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Creating sky
Loading LuaCOB
Loading LuaRules
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
ahoj
Loaded widget: MexUpg Helper <helper.lua>
Loaded widget: HealthBars <unit_healthbars.lua>
Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
Loaded widget: BA Layout <gui_ba_layout.lua>
Loaded widget: DGunLimit <gui_limit_dgun.lua>
Loaded widget: Defense Range v3.4 <gui_defenserange.lua>
Loaded widget: DoLine <cmd_doline.lua>
Loaded widget: BuildBar <unit_buildbar.lua>
Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
Loaded widget: Start Point Remover <init_start_point_remover.lua>
Loaded widget: Select n Center! <gui_center_n_select.lua>
Loaded widget: LupsManager <gfx_lups_manager.lua>
Loaded widget: Lups <lups_wrapper.lua>
Loaded widget: CustomFormations <unit_customformations.lua>
LuaUI v0.2
Player ACmister joined as 0
Upgrade pairs registered
GameID: 03791448bd8c1f663fb0f185bfd2d0b0
AI/Bot-libs/KAIK-0.13.dll has C++ interface
AI has enabled cheating.
GlobalAI1: KAI Metal Class by Krogothe
GlobalAI1: KAIK 0.13 Unofficial (rev. 20/12/2007) initialized succesfully!
GlobalAI1: (original developer: Krogothe, current maintainer: Kloot)
Metal Extractor is being attacked
Metal Extractor is being attacked
Metal Extractor is being attacked
Hammer is being attacked
Hammer is being attacked
Hammer is being attacked
Hammer is being attacked
Hammer is being attacked
Hammer is being attacked
Hammer is being attacked
Hammer is being attacked
Hammer is being attacked
LLT is being attacked
LLT is being attacked
Commander is being attacked
Warrior is being attacked
Rocko is being attacked
Rocko is being attacked
Rocko is being attacked
LLT is being attacked
LLT is being attacked
Commander is being attacked
Commander is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Rocko is being attacked
LLT is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Metal Extractor is being attacked
Warrior is being attacked
Hammer is being attacked
Hammer is being attacked
Hammer is being attacked
Metal Extractor is being attacked
Rocko is being attacked
Construction Kbot is being attacked
Metal Extractor is being attacked
LLT is being attacked
LLT is being attacked
LLT is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Construction Kbot is being attacked
Construction Kbot is being attacked
Metal Extractor is being attacked
Hammer is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Rocko is being attacked
Metal Extractor is being attacked
Metal Extractor is being attacked
Rocko: Can't reach destination!
Rocko: Can't reach destination!
Rocko: Can't reach destination!
Rocko: Can't reach destination!
Rocko: Can't reach destination!
Metal Extractor is being attacked
Rocko: Can't reach destination!
Rocko: Can't reach destination!
Metal Extractor is being attacked
LLT is being attacked
LLT is being attacked
LLT is being attacked
Advanced Radar Tower is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked