Rubenes,
you forgot about air! If a new player does not know how to handle air, which is awesome! he could have a very bad day and as in one case get fed up with NOTA. Prompt me and i can elaborate in depth (there is much to say). Oh and econ... econ is just more expensive in nota, which prevents the high stakes econ we see in the other mods where a player will have a +400 M a sec as Numpty will get by 45 min in. that focus on the game really ruins the true joy that could be had. mms are sill practical in NOTA but should only be done when u have sources of E which do not cost high amounts of M. All econ is more costly in NOTA making econ more valuable and not as easy to acquire, which creates more strategic games.
If ur just introducing the lay out perhaps I or Thor should explain how the warfare works, which is what makes NOTA such a wonderful mod.
About the Morty, and Arty...
I believe that Decimator is right about the morty. I never found it to have enough dmg to be overpowered. It is still weak, does not have a large aoe where as arty does and it does take a longer time 2 produce.
I agree with Overkill. An arty buff would not be a bad idea, as both core and arm arty do not see very effective applications even on the T1 battle field, let alone their inability to deal dmg 2 heavier armored units.
The artillery's poor maneuverability, low hp and currently low rate of fire + poor dmg 2 moving or heavy units atm takes care of any of the reasons a player would want 2 use them.
Currently it would appear that the arty rate of fire is to slow and that it does not have a very large weapon range, which for the cost is bearable until it gets out ranged [not really but it can not out range t2 easily] by t2 units
The core arty is not as effective as the arm because it does even less dmg to heavier armor. Aside from that both arm dps and core arty are close with core being 1/7 less dps.
Arty is hardly worth building atm and a buff would not hurt. A slight cost increase might be needed if the buff is a decent one. (a decent buff would not improve range cuz that would offset the balance between it and defences, so rather a fix to the dmg should take care of that, thus it's low hp would make it vulnerable to things is should not be owning)
The morty is a unit worth its investment, as i should hope all units are, and I fear a nerf would not have good results. The morty does not have a sever reduction to dmg dealt to heavier units perhaps arty should not have such a harsh heavy armor dmg reduction.
Totbuae, and ur anti arty unit,
In NOTA v1.44 ur cloaking unit may become a new NOTA unit. Something like the DarkTemplar is StarCraft. If Thor does successfully add this unit, that will be interesting. Tbh I don't know what to say.
Guessmyname wrote:Snipers. 'Nuff said.
Yes, but for thier cost their presence on the battle field should make a better impact. They have some thing close 2 a 30 sec reload and their 900 dmg shot can only kill cheap t1 vehicle and kbot units I find them in this way only good as stealthy arty[ie taking out a llt or box'o death] and not for dealing dgm. I would think that the sniper should be a unit worth building for the field and not just a unit for small missions. Thus arm would have a valuable t1 weapon as the morty is valuable to the core, and should so remain.
T2 arty...
Should the heavy rocket arty take out gols and bulldogs in one hit?
if so how is that compared 2 the cost of the oddity or galacticus which both cost around 4000 while the missile arty is around 2000 with less hp. This question is no simple one as the missile arty is a form of anti ship arty and nerfing it would be a huge mistake as it would no longer do it's anti ship job