I'm curious, is this currently possible? I've noticed that the script.txt file still resides along with all the previous game information. If this isn't possible, how hard would it be to implement? The issue I see is that the server would have to be able to keep accepting connections even after a game has started (and tell which spot the returning player should be placed in).
Anyways, I think it would be a great feature. I'm sure every one of us has crashed out of a game, that kept running; in which we could have returned to and most likely won.
just babbling - hrmph
Reconnecting after crashing
Moderator: Moderators
If saving and loading is fully working, Im guessing the host could send a savegame to the person who has crashed. With a few modifications the clients engine would be able to load that (while the other players wait a moment though) and reconnect to the host and have the same gamestate as the host.
What is even better about this, is that you could also be able to save a multiplayer game when someone has to go and continue when all players are back :)
What is even better about this, is that you could also be able to save a multiplayer game when someone has to go and continue when all players are back :)