maping [hard maps]

maping [hard maps]

Requests for features in the spring code.

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ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

maping [hard maps]

Post by ironized »

i was thinking to day, how this map i am working on, would benifit from softness in some places, and not in others,

thats why i suggest a hardness map that works in the same kind of way a metal map works, and coloured [soft as possible] white [hard as possible] and places with red would be default.

this would allow for say, semi metal maps, that would have metal thats not deformable, and the dirt would be


i can imagine this would hurt the cpu quite alot, but i think it is still worth considering.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: maping [hard maps]

Post by KDR_11k »

Already possible, use the typemap.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: maping [hard maps]

Post by ironized »

oooh. still learnign to map >.<
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