hang onSo you're the only one here allowed to have an opinion?
Sirlin is an idiot. Stop linking to his stuff.
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hang onSo you're the only one here allowed to have an opinion?
Sirlin is an idiot. Stop linking to his stuff.
because he is competitive he does play serious.Sleksa wrote: That's what i mean. randy is far beyond any other spring player, there are like 2-3 people who could beat him, against everyone else has has ~90% win ratio or more. Ie he doesnt need to fight serious to win.
It is not how the game was designed and not how the noobs are told to use it. The exploit is part of the game fine, make it part of the game or remove it. Having some "hidden" feature does not make a good game and a player having knowledge does not make him any better. It just means he lucked up and found something. Even your beloved sirlin says that in his game balance article which pixtl just posted.Sleksa wrote:How is it a bad thing then? Just because the players use units in the ways devs didnt think of?
i dont question your right to post here, i question your merits and the contents of your posts.Forboding Angel wrote: So you're the only one here allowed to have an opinion?
I feel like citing sirlin since i feel like he's right, he also has more merits under his belt compared to a random game-dev whose game hasnt even seen daylight, nor has it been played by anyone else than the devs, yet you praise it like its better than most published games, making statements likeHeh, fits your personality. You keep stating things as though they were utter fact citing your bible(sirlin) whenever you feel it is needed.
THANK YOU VERY MUCH KIND SIRStarcraft was horribly balanced, but that's another thread.
Do you live under a rock?Sleksa wrote:I feel like citing sirlin since i feel like he's right, he also has more merits under his belt compared to a random game-dev whose game hasnt even seen daylight, nor has it been played by anyone else than the devs...
No, i live in a ice cave.Do you live under a rock?
The above is about as far from a valid argument as it is possible to get.Sirlin is an idiot. Stop linking to his stuff.
Whoa, Hasbro really changed the game to appeal to the Australian audience!Saktoth wrote:Dice-Roll style randomness is just a bad idea in almost any game imo (Even WH40k), go play snakes and ladders. >_>
What if my point is not to make a fun 5min casual game, but to make an awesome game, one that leave fond memories ten years for now? Then I surely want it to have more depth than "play once and you'll see all there is to see". As long as you don't use your super unit as the main selling point, people won't get disappointed not to see them, but will still get thrilled when they eventually see one at the 50th game. In fact the scarcity and difficulty to get them will make them appears more awesome. For instance, I stopped playing Natural Selection because at 3.0 getting T2 (I mean, heavy armor heavy machine gun, and Onos) was so easy it felt wrong and silly and dumbified, while at 2.1 getting to T2 was rare and felt special and so made the game more loveable.lurker wrote:The disappointment at not being able to use all these shiny units is the real kicker, where you need to step back and remember the point of it all: making a fun game.
Good point.Superweapons need to be thought out as means for returning a staling game to fluid dynamism - not as a means to ending the game outright.
You fail are a failure at reading, but make a very good troll.Zwszg seems to be proposing an idea where the player who got outplayed would be rewarded for being outplayed, which is pretty disturbing.
Learning that seeing no jeffies and no expo means you must rush out defender and cloack comm is exactly what Pxtl said: A high-speed game of trivial pursuit.Sleksa wrote:There are telltale signs of commbomb(no jeffies, no expos), and counters to it ( rushing out defenders, cloacking comm)
Pxtl wrote:It rapes n00bs simply by turning the game into a high-speed game of trivial pursuit - not their skill or their strategy, but by not knowing about some weird properties of some units.
Read above.
Currently, it is also easy to raid expansion with jeffie. So? What's your point?For example it would be easier for the porching player to send out raiders(think ba banshees/ota bombers/fighters/jeffies etc) to kill the expanded player's economy. This way, the player who is expanding would be hurt from doing so by wasting his time to cover ground instead of building a superweapon(bertha, krog).
Quoted For Truth. I can't trust a guy who advocate beating up nine years old girl.Sirlin is an idiot. Stop linking to his stuff.
I don't mind commander turning from an all-powerful mighty unit in early game to a fragile hostage your goal is to protect at all means in late game. Protect the VIP can be a valid game mode too, and having the game naturally shift objective during its course is an interesting element.Even TA's commanders, which are very well thought out in terms of gameplay and relevance do become a liability rather then an asset towards the end of the game.
Simple, make it immobile. And also spread it over several units.But I think designing a unit that is useful but not overpowered at all stages of the game, that has static statistics, while the rest of game is dynamically changing around it is an extremely difficult task.